A Quote by Aisha Tyler

If you're a game company, you want to create a singular gaming experience, and part of that is doing stuff that nobody else is doing. If you're trying to create a game that feels different, you're going to create a lead that feels different. It's not going to be just another white guy.
I know when it's getting close to game time, I create a different playlist for each and every game. Before the game, to game time, to warm-ups, going to the stadium, I have a different playlist that puts me in a different mode.
I create a different playlist for each and every [NFL] game. Before the game, to gametime, to warmups, going to the stadium, I have a different playlist that puts me in a different mode.
Ours is a company that doesn't do annualized software, and so when we create a 'Zelda' game, when we create a 'Smash Bros.' game, or a 'Pokemon' experience comes on the platform, it needs to be exceptionally compelling because we plan on selling it for a very long time.
What I'm trying to do with Thrizzle is create the experience of a humor magazine, even if it's just one person. So that's involved me trying to simulate different styles and create a feeling of some contrast and variation, which is obviously very different from Snake 'N' Bacon.
When I create a story, I can make it however funny, sad, or happy I want it to be. And when I read, I feel like I'm in the story, and I get to experience it. It feels like I'm watching someone else do something, but I'm doing the thing that the character is doing as well.
The idea is to take it a step forward and innovate. Or else why am I doing it? I don't want to be just another can in the assembly line. I want to create - do something that is totally different and unusual.
Rather than trying to create an audience, just try and create music that feels good to you.
I would love to use the tools and technology to create a completely different reality with its own rules. And in doing so, create something that incorporates the ethical component more deeply into the experience.
I create music; I create painting; I create whatever I want to create. I create, what you say, clothes. I create, I don't know, dance move. I create anything.
We're not going to do anything different for this game since we're not treating this game any different than another game. Every game is a championship game for us, so we'll treat this one, the last one and the next one exactly the same. And that goes for our practices leading up to it as well.
It's not good enough to just keep producing technology with no notion of whether it's going to be useful. You have to create stuff that people really want, rather than create stuff just because you can.
Because I could take this as an opportunity to create something that I pretty much guarantee nobody else was going to create in film.
The reality is the only place a company's culture is going to start and end is at the beginning of that company. And it always starts with the founders. So if you can't create an environment of founders and founding employees who are going to represent the company you want, then you are never going to get there. You have to look at your own network and find what you are missing. So if you don't have a female or someone who has an international perspective or a person with a bio degree, but those perspectives matter to the firm or product you want to create, then it's never going to work out.
When you go and create something, you want to believe in it. If they don't, we're barking up the wrong tree. But when you believe in something and you see other people believing in it too, it just feels like you're doing something right in the world, and that feels good.
Within the sports world, I think it'd be cool to go be part of a baseball game or basketball game - just something different to see what that feels like.
Yeah, but if you're not doing what everyone else is doing then you're going to be misunderstood. People are going to wonder why you're trying to be different; it's just a natural instinct.
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