A Quote by Alan Greenspan

The only way you get economic progress, real standards of living moving higher, is to have the savings of the society continuously invested in the cutting-edge technologies. And those technologies which are obsolescent get dropped out.
When making public policy decisions about new technologies for the Government, I think one should ask oneself which technologies would best strengthen the hand of a police state. Then, do not allow the Government to deploy those technologies.
I have been saying this for some time, but customers are not interested in grand games with higher-quality graphics and sound and epic stories. Only people who do not know the video game business would advocate the release of next-generation machines when people are not interested in cutting-edge technologies.
Not only I would like to work as the youngest technology evangelist at Microsoft, I would like to work on those cutting-edge technologies which would be explored by technology evangelists five years from now.
If you have a carbon cap and trade system, there'd be an agreed-to limit the amount of carbon we emit. That changes the economic picture for fossil technologies and for the renewable technologies. It makes the renewable technologies more attractive and the fossils less attractive.
Cutting edge technologies have allowed us to utilize coal's diverse potentials. Not only are we using coal in cleaner and more environmentally sound methods, but importantly, we can turn coal into gasoline and diesel.
When Apple looks at what categories to enter, we ask these kinds of questions: What are the primary technologies behind this? What do we bring? Can we make a significant contribution to society with this? If we can't, and if we can't own the key technologies, we don't do it.
The more we deploy the technologies to capture wind and solar power, the cheaper those technologies become.
If you look at the Gulf War or new military technologies, they are moving towards cyberwars. Most video-technologies and technologies of simulation have been used for war. For example, video was created after the Second World War in order to radio-control planes and aircraft carriers. Thus video came with the war. It took twenty years before it became a means of expression for artists.
Cybersecurity is not only a question of developing defensive technologies but offensive technologies, as well.
Definitions get you into that time trap, and I'm very much more process-focused. Take Lucy, for example. Lucy is famous largely because she has almost a total skeleton. The more sophisticated we get with instruments, the more we can find out. Through CT scans of her skeleton, they now think she died falling out of a tree because of the way her bones are broken. If nineteenth and twentieth century technologies can retroactively transform our bodiment, what then do the technologies we now use do?
The video game industry is constantly evolving. The sheer creativity matched with cutting-edge technologies gives me the comfort that innovation is alive and well in America.
Any good teacher should become acquainted with relevant technologies. But the technologies should not dictate an education goal. Rather, the teacher (or parent or student or policy maker) should ask: can technology help to achieve this goal, and which technologies are most likely to be helpful?
I think entire social groups are formed through technologies that could never exist in the real world, and relationships that are a function of these technologies' ability to accelerate feeling and emotional contact.
In the food case in particular, one of the technologies that could help there - genetic technologies that could create better crops with higher yields and less need for water and fertilizer - is tremendously feared. Very little of that fear is scientifically grounded.
The Enterprise In Space program is an exciting opportunity to simultaneously advance cutting edge technologies while getting students from around the world engaged in STEAM and space education.
Technologies that exist between man and nature in a simple form and those that enable the interaction with other technologies are becoming significantly more complex and create their own information systems.
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