A Quote by Alan Moore

In comics the reader is in complete control of the experience. They can read it at their own pace, and if there's a piece of dialogue that seems to echo something a few pages back, they can flip back and check it out, whereas the audience for a film is being dragged through the experience at the speed of 24 frames per second.
You're shooting the quarterback, and he drops back to pass the ball, and you see the ball leave his hand at 10 frames per second. At 7 frames per second, the ball's already gone.
That authentic experience that happens both in the artist and in the audience you can classify as a mystical experience. You can classify it as aesthetic shock, or even a psychedelic experience. Some people seek to recreate that experience through drugs. But the other way that you can do it is through art, and through spectacle. We have those experiences when we go to rock shows, or when we listen to a piece of classical music, or read a particular poem, or see a painting.
In film, you have the luxury of accomplishing what you need in 24 frames every second. Comics, you only have five or six panels a page to do that.
A picture story just doesn't run like a film. It doesn't have 24 frames per second. It doesn't deal with this illusion of movement.
I read the 'Deadpool' series back in the '90s. I'm not, like, a huge comic book reader, per say, though. I'll check out 'Archie' when I'm in the grocery line, but that's about it.
I don't like to be my own audience, I find that being my own audience, being in the audience, makes me self-conscious, basically. So I tune in sometimes, with the sound off, to check it out and I back up to it. In the future I will look at it when some time has passed.
Taking a comic strip character is very hard to write. Because comics are meant to work in one page, to work in frames with minimalistic dialogue. And a lot of it is left to the imagination of the reader. To do that in film, you've got to be a little more explanatory. And that requires a good screenplay and good dialogue.
Part of what's mesmerizing about 'The Mechanics of History' is its physical eloquence - how dancerly it is. The men don't fall; they float. And when the trampoline restores them to the staircase, they move at a half speed. Cinema, they say, is 24 frames per second.
Film is a great tool to play with time, going back and forth through time, or speeding time up and slowing it down and do stuff like that. That's something you can't experience in real life that you can experience on film, and it takes you to a different place.
The cinema is truth 24 frames-per-second.
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Comics are essentially films with fewer frames per second.
Jean-Luc Godard said that cinema is the truth 24 frames a second. I think cinema is lies 24 frames a second.
One of the things that kept most comics from being monthly was that very few artists could produce 24 pages per month. Jack Kirby was very much the exception to the rule, but his towering presence at Marvel started to dictate the whole shape of the industry - and that's where problems set in!
I'm not a huge fan of 3-D, though. Honestly, I think that movies are an immersive experience and an audience experience. There's nothing like seeing a film with 500 people in a theater. And there's something about putting on 3-D glasses that makes it a very singular experience for me. Suddenly I'm not connected to the audience anymore.
I don't go back and read my own stuff too much, but there are times where I second-guess myself and said I could have done something different, like a line of dialogue.
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