A Quote by Alastair Cook

Self-belief is certainly an issue you need to make sure you look after when you've lost heavily in two games. — © Alastair Cook
Self-belief is certainly an issue you need to make sure you look after when you've lost heavily in two games.
When I look back I can tell that after I started having a family, I certainly wanted to make games that could be played with all the family members.
The visa thing can be an issue, if you're going to work for someone here make sure they will help you with this. However, so that you know what you need make sure you research the visa issue on your own. A 90 day visa is not a problem and I saw six month visas being offered through the Vietnamese Embassy in Cambodia, but nothing about one year visas or temporary residence cards. Of course you are probably aware that you need some sort of visa in advance just to gain entry into Vietnam.
Environmentalism is not an upper-income issue, it's not a white issue, it's not a black issue, it's not a South or a North or an East or a West issue. It's an issue that all of us have a stake in. And if I can do anything to make sure that not just my daughter but every child in America has green pastures to run in and clean air to breathe and clean water to swim in, then that is something I'm going to work my hardest to make happen.
After three League games, we have the same number of points as last year even if we have played two away games this time round, ... As we got back on the right track last season, including making up an eight-point gap in a few games, we just need to stay calm.
[Religion is a] primitive insurance against disaster. ... Originally religion was merely a function of the self-preservative instinct. Offer sacrifices to the gods and save your crops. And even Christianity, after all, insures heavily against the flaws in this life by belief in another.
It gives the guys confidence and self-belief. Two or three years ago I think we would have lost it. The confidence that we have, we can actually nail it.
It was, like, two mobile games I released. They did pretty well, and after I made those two games, I was like, 'Man, I want to make another game, but I want to make this game for PlayStation and Xbox and PC.' I was like, 'You know what? Forget making the video game for Xbox, PlayStation and PC. How about I make my own console?'
In terms of the pricing of football tickets, there's no need - given the massive amount of money that's coming in now from television rights, there's no need for them to be greedy. Look after the supporters; make sure they can still afford to go and watch football.
I am confident that those who believe in belief are wrong. That is, we no more need to preserve the myth of God in order to preserve a just and stable society than we needed to cling to the Gold Standard to keep our currency sound. It was a useful crutch, but we've outgrown it. Denmark, according to a recent study, is the sanest, healthiest, happiest, most crime-free nation in the world, and by and large the Danes simply ignore the God issue. We should certainly hope that those who believe in belief are wrong, because belief is waning fast, and the props are beginning to buckle.
Sometimes you need to make sure that, no matter how you do it, you win the games.
In an ideal world, Adam Smith-like, individuals would recognize what they need to do in their own self-interest, and they will make changes happen and look after themselves.
In the mid 1980s, video games as an industry had lost its way a bit. Atari had collapsed. There was this widespread collective belief that it was because video games were a fad.
That's the problem with belief: If you rely on it too heavily, you have a lot of picking up to do after you find out you were wrong.
Whenever I'm in need of inspiration and mantras, I go straight to simple affirmations. 'I am strong', 'I am brave', 'I can do this' and 'I'm awesome'. Whatever you put after 'I am', you will become. 'I am' are the two most powerful words, so make sure what you say after 'I am' is what you want to experience. It's like a magic trick.
At the time we started working on 'World of WarCraft,' I think there was a limiting belief in the games industry and maybe outside the games industry, that MMOs would only appeal to the most hard-core of hard-core players, and therefore you didn't really need to do anything to make the game accessible to the wider audience.
In the case of games, we have a belief that that could end up being the largest category in entertainment over a long period of time. Just look at what's happening in games and how social they've become.
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