A Quote by Alex Bregman

This game is a game of failure, and you're going to fail a heck of a lot more than you succeed in it. — © Alex Bregman
This game is a game of failure, and you're going to fail a heck of a lot more than you succeed in it.
I've always felt that 'game over' is a state of failure more for the game designer than from the player.
I'm someone who really thinks the game through, who has an IQ about the game, who studies the game, who knows a lot more than just running and jumping.
This game is obviously about failure. You're going to fail most of the time. It's how you handle it.
We're not going to do anything different for this game since we're not treating this game any different than another game. Every game is a championship game for us, so we'll treat this one, the last one and the next one exactly the same. And that goes for our practices leading up to it as well.
I don't go into a game thinking I'm going to run more than I'm going to pass. So it just depends on what the defense is going to bring in the situation of the game and what happens that play.
Winning the game is the single most important thing. If you go 0-for-4, but you catch a shutout or a one-run game, and your pitcher goes seven, eight innings, and the closer closes out the game, that's the ultimate satisfaction for a catcher. Much more than going 4-for-4 and losing.
The way I play, it's very much more a mental game than a physical game. I'm looking for space and where are players leaving space. Defensively, where are we at numerical disadvantages? Do I shift more to the left because they have more players on their right side? It's about reading the game before the game happens.
It's funny. Some people remember that a lot more than I do. I remember certain parts of it, and if everybody who mentioned that to me had been to the game who said they were at the game, there'd be 800,000 people at that game, I think.
I think that the game is the game. I think that expansion is good for the game because it gives more jobs to the people and more ballplayers can play, but I think the game is still the game. The ballplayers, they come into the game with one thing in mind - it's their job.
Science is not a boy's game, it's not a girl's game. It's everyone's game. It's about where we are and where we're going. Space travel benefits us here on Earth. And we ain't stopped yet. There's more exploration to come.
I think I have a lot more respect for someone who will be bold enough to say, 'I'm the leader of the hockey team, we're going to go there and give our best game and we're going to win the hockey game.'
The shots, all that stuff, kind of comes and goes. You're not going to be hitting every single game. You wish that you could. But there's a lot of other areas to impact the game where I focus more on.
If you look at a multi-player game, it's the people who are playing the game who are often more valuable than all of the animations and models and game logic that's associated with it.
People do not mind people who try things and fail. If you're a good entrepreneur, you're not going to succeed in every single thing you try. You've got to try to succeed at more things than fail.
The game is No. 1. You are an adjunct to the game. In a studio, there is no game. You are the star. That's why you are there. For the game, you can't go away from the game and beat your chest. People are there to watch the game. You are there to supplement, not to override or overwhelm.
Going into a game, I know that I'm going to run a lot. I know I'm going to have a lot of volume, and I know that I'm going to get hit a lot, which is great. Sometimes we try to deliver some blows, too, try to break as many tackles as possible. We know it's going to hurt the next day. That's why we love the game.
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