A Quote by Alexander Dreymon

It's normal when there's a new show on the air to say this is the new 'Game of Thrones' or this is the new 'Vikings,' because we need to put things in boxes. — © Alexander Dreymon
It's normal when there's a new show on the air to say this is the new 'Game of Thrones' or this is the new 'Vikings,' because we need to put things in boxes.
To be born again is, as it were, to enter upon a new existence, to have a new mind, a new heart, new views, new principles, new tastes, new affections, new likings, new dislikings, new fears, new joys, new sorrows, new love to things once hated, new hatred to things once loved, new thoughts of God, and ourselves, and the world, and the life to come, and salvation.
Most of my work in New York has been on new musicals. And all through the preview process, they throw you new songs, new lyrics, new choreography, new scripts; you're constantly getting new material. You might get it in the morning and put it in the show at night. It happens every single day, so those muscles are pretty toned.
Don't put your characters on a treadmill. They need to go new places, face new challenges and do new things.
I'm on 'Game Of Thrones,' and every time we have someone new coming on our show, we welcome them with open arms and get revitalised by this new presence. Then we kill them off very quickly.
The thing about new things is you feel new when you buy them, you feel as though you are somebody different because you own something different. We are our possessions, you know. There are people who get addicted to buying new stuff. Things. Piles and piles of things. But the new things become old things so quickly. We need new things to replace the old things.
We need a new Hank Williams, a new Jimmy Webb. We need new writers, a new Tom Petty. We need people that write what they feel and what they see - things that are relevant.
It's interesting to find new things with the game. It's fun finding new positions, new openings and new strategies.
The amazing thing about working on new platforms is that there is a great deal of excitement. You know, these things - they're brand new. They're trying to figure it out. And so if you're a show that they're supporting, they're going to put a tremendous amount of energy behind you. They're open to new ideas, new ways of promoting a show, and I think that feels really exciting, because network TV sort of feels like a formula. They give you a couple of weeks, and if it works, it works, and if it doesn't, you're most likely going to get cancelled.
We sense that ‘normal’ isn’t coming back, that we are being born into a new normal: a new kind of society, a new relationship to the earth, a new experience of being human.
Newness inspires me. New opportunities. New places. New experiences. Learning new things, new skills. New roles!
When they do bring on new people, it's good for the show. It's like getting a new toy. The writers enjoy it because it's a whole new character that they can write for, one that they aren't used to writing for. They can try different things.
[There are] seven gifts God gives you when you commit your life to Christ: a new relationship, a new citizenship, a new family, a new purpose, a new power, a new destiny, and a new journey.
When you are 28, 29 years old... you are aware that this is going to be your last big contract of your career. You have to make up your mind: What is it that I want? Do I want to find something new, a new culture, a new league, a new language, new teammates, a new city? And what is it that I need to be happy? What is it that I need to perform?
Artists are always looking for new things and fresh ground and fresh air. If it feels new to me, there's a chance it'll feel new to the audience and we'll have found something.
A new setting is amazing cause it's new for the team, and it's new for our characters. It's a breakaway from the normal deal. You get so tired, locked into a show for so many years. You get used to doing the same thing. A little shake-up and change is good.
Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws.
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