A Quote by Alexander Stepanov

Complexity assertions have to be part of the interface — © Alexander Stepanov
Complexity assertions have to be part of the interface
I think complexity is mostly sort of crummy stuff that is there because it's too expensive to change the interface.
The idea is that the content is the interface, the information is the interface, not computer-administrative debris.
There is always, in the fine arts, a physical interface between the artist's esthetic vision and the material result he seeks. The interface may be the application of brush to canvas, chisel to marble, bow to string... It may be the control of voice in song or the control of body in dance. It is the mastery of the interface that comprises the artistry; it is what constitutes the 'art' in fine art.
When designers replaced the command line interface with the graphical user interface, billions of people who are not programmers could make use of computer technology.
Second law: The complexity barrier. Software complexity (and therefore that of bugs) grows to the limits of our ability to manage that complexity.
We want to continue to explore new possibilities regarding interface and interaction. We experiment different solutions to make interface an important component for immersion rather than just a remote control.
Once the product's task is known, design the interface first; then implement to the interface design.
I closely follow everything about user interface or human-computer interface: technology that makes computers closer to the way the human being actually functions.
We academics - I am an academic - we love complexity. You can write papers about complexity, and the nice thing about complexity is it's fundamentally intractable in many ways, so you're not responsible for outcomes.
Business and politics have a wholesome and an unwholesome interface. You have to eliminate the unwholesome interface.
No matter how exotic human civilization becomes, no matter the developments of life and society nor the complexity of the machine/human interface, there always come interludes of lonely power when the course of humankind, the very future of humankind, depends upon the relatively simple actions of single individual.
Readers usually ignore the typographic interface, gliding comfortably along literacy's habitual groove. Sometimes, however, the interface should be allowed to fail. By making itself evident, typography can illuminate the construction and identity of a page, screen, place or product.
That metre itself forms an essential part of all true poetry is a principle which not even the assertions of an Aristotle or the pronouncements of a Plato can disestablish.
Design a clear and simple interface. The primary task of the interface is to present the player with a choice of the available actions at each moment and to provide instant feedback when the player makes a choice.
This is a general law of the universe, overlooked by science, that out of complexity emerges greater complexity. We could almost say that the universe, nature, is a novelty-conserving, or complexity-conserving engine.
Of course Airbnb made mistakes the first year! Some came from our own preconceptions. When we started, we designed our interface for ourselves, Internet-savvy twentysomethings. We never considered the role of good eyesight in our interface - font size, vernacular; it all matters.
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