A Quote by Alexis Denisof

Personally, my taste is towards development of a character, as well as the resolution of a story plot. I like to find both, if I can. — © Alexis Denisof
Personally, my taste is towards development of a character, as well as the resolution of a story plot. I like to find both, if I can.
The biographical novel sets out to document this truth, for character is plot, character development is action, and character fulfillment is resolution.
I believe in plot, in development of character, in the effect of the passage of time, in a good story - better than something you might find in the newspaper. And I believe a novel should be as complicated and involved as you're capable of making it.
My sister and brother are both writers as well. We are constantly discussing story and plot lines. And I love to discuss story ideas with my husband.
The story of Noah, like other stories in the first 11 chapters of Genesis, are archetypal. Noah's story tells us that human beings have an inherent tendency towards violence both towards their fellow human beings and towards the creation itself. The story tells us that this violence grieves God.
Narrativity presumes a special taste for plot. And this taste for plot was always very present in the Anglo-Saxon countries and that explains their high quality of detective novels.
The romance is the primary plot in a story that has two plots. The second plot is not a subplot, but one that is interwoven with the romance plot (if that makes sense.) A story needs compelling characters in a compelling plot.
The writer must always leave room for the characters to grow and change. If you move your characters from plot point to plot point, like painting by the numbers, they often remain stick figures. They will never take on a life of their own. The most exciting thing is when you find a character doing something surprising or unplanned. Like a character saying to me: ‘Hey, Richard, you may think I work for you, but I don’t. I’m my own person.’
I detest the word plot. I never, never think of plot. I think only and solely of character. Give me the characters; I'll tell you a story-maybe a thousand stories. The interaction between and among human beings is the only story worth telling.
Plots are artificial. Does your life have a plot? It has characters. There is a narrative. There's a lot of story, a lot of character. But plot? Eh, no.
Music helps define the character and is an extension of the character somehow, so that you are able to use both the songs themselves and the way that you sing them to tell something about the character and his story, as well as develop a performance style.
Also, worldbuilding touches all aspects of your story. It touches plot and character as well. If you don't know the culture your character comes from, how can you know what he's really like? You must know your characters on a much deeper level than you would if you just shrugged your way into a cookie cutter fantasy world.
My fiction is based on both my own experience transformed, altered, juggled and changed to suit the demands of composition, character, and plot. If I see a theme emerging in a story I will likely take it up and develop it. I hardly ever set out with a conscious plan and if I do the story usually takes over and takes me where it wants to go.
Man is eminently a storyteller. His search for a purpose, a cause, an ideal, a mission and the like is largely a search for a plot and a pattern in the development of his life story - a story that is basically without meaning or pattern.
taste governs every free - as opposed to rote - human response. Nothing is more decisive. There is taste in people, visual taste, taste in emotion - and there is taste in acts, taste in morality. Intelligence, as well, is really a kind of taste: taste in ideas.
A dream inspiring a story is different than placing a description of a dream in a story. When you describe a character's dream, it has to be sharper than reality in some way, and more meaningful. It has to somehow speak to plot, character, and all the rest. If you're writing something fantastical, it can be a really deadly choice because your story already has elements that can seem dreamlike.
The earliest maps were 'story' maps. Cartographers were artists who mingled knowledge with supposition, memory and fears. Their maps described both landscape and the events, which had taken place within it, enabling travellers to plot a route as well as to experience a story.
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