A Quote by Allegra Goodman

I do think some games are works of art, although their medium is visual rather than verbal. Both games and novels allow the reader/player to become a protagonist in the theater of the imagination. Both build worlds. In my opinion, the big difference between game and novel is in narrative structure. Communal role-playing games are open-plan without an end. A novel - at least the kind I write - has a closed structure with a beginning, a middle, and an end. I like that closed structure, and I feel I can say more with it.
Here's my theory: I think both fiction and role-playing games involve a narrative journey. When that journey never ends, it feeds an addictive cycle. When that journey has an end, it brings us back to ourselves and to our own lives. This return allows us to reflect. Perhaps this is why I prefer a closed structure for books and games.
I do not think novels are necessarily more worthwhile than games. A novel can be a trivial waste of time, and a game can teach. Whatever the genre, I think a successful narrative allows us to participate, to try on new roles and points of view. At their best, novels and games serve as vehicles for discovery.
What I find in a creative company is while there is a desire to build a management foundation that can feel clear and consistent, the unique product we're in Illumination Entertainment making doesn't always allow for that. So rather than following management strategy that talks about building your structure and then staffing that structure, I tend to build the structure around the strengths of the individual people we have.
I do think, or rather I sense that there is a relationship - at least in my own work - between a dramatic structure, the form and sound and shape of a play, and the equivalent structure in music. Both deal with sound, of course, and also with idea, theme.
The purpose of formulating [a] conflict as a game is not that of resolving the conflict by 'solving the game.' It is that of displaying the structure of the conflict and thereby exposing features of it that may be concealed by rhetoric. In particular, appreciation of the peculiar structure of some of the so-called mixed - motive conflicts represented nonzero-sum games may change the conflicting parties' perception of their situation.
Those who do succeed in reading the Bible from beginning to end will discover that at least it has a beginning and an end, and some traces of a total structure.
I don't plot my books rigidly, follow a preconceived structure. A novel mustn't be a closed system - it's a quest.
Live action writers will give you a structure, but who the hell is talking about structure? Animation is closer to jazz than some kind of classical stage structure.
Some players thrive in the open-style, AAU games - the all-star games. But when it comes to playing in an actual system and having to 'think' the game, you see where some guys separated themselves.
Ironically, I must admit that I have an easier time (myself) playing games that are really simple and non-realistic - like the games I grew up with in the 80's - I tend to get lost and confused when the games get too complex! But I enjoy watching people who are good at playing games. I really enjoy playing games like Guitar Hero, where you feel like you're a great musician even if you're not.
Not only do you have 16 regular-season games, you also have four preseason games. Then if you make the playoffs, you can have four more games before you get to the Super Bowl. So you can already have 24 games without the 18-game season. And 24 games takes a real toll on somebody's body.
There are a lot of experimental novels that test the boundaries of what the novel is, and 'Conversations' is not one of those. It's conventional in its structure, even though its prose style and the themes it explores and the politics that underpin it, maybe, are on the experimental side. Its basic structure is pretty conventional.
Some guys are more worried about their Vegas trip at the end of the season than playing the games, than playing every minute of the games. Quite frankly, I don't care about your Vegas trip right now.
I think the reason that I like so many different games is because I like the way my brain works when I'm playing games. It's more fun.
We wish to discuss a structure for the salt of deoxyribose nucleic acid. D.N.A. This structure has novel features which are of considerable biologic interest.
D.H. Lawrence, I think, defined the difference between writing an article and writing a novel very well. He said, in writing a novel, the writer must be able to identify emotionally and intellectually with two or three or four contradicting perspectives and give each of them very a convincing voice. It's like playing tennis with yourself and you have to be on both sides of the yard. You have to be on both sides, or all sides if there are more than two sides.
This site uses cookies to ensure you get the best experience. More info...
Got it!