A Quote by Alvin E. Roth

Market design is about understanding the details of markets in sufficient detail so that we can help fix them when they are broken. — © Alvin E. Roth
Market design is about understanding the details of markets in sufficient detail so that we can help fix them when they are broken.
Here's the general theory: To clarify, add detail. Imagine that. To clarify, add detail. And clutter and overload are not an attribute of information, they are failures of design. If the information is in chaos, don't start throwing out information, instead fix the design.
Clutter is not an attribute of information, clutter is a failure of design...fix the design rather than stripping all the detail out of the map.
Good design can't fix broken business models.
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
Confusion and clutter are failures of design, not attributes of information. And so the point is to find design strategies that reveal detail and complexity - rather than to fault the data for an excess of complication. Or, worse, to fault viewers for a lack of understanding.
An effective leader develops the ability to correctly identify the pertinent detail or details - incidentals in a market, industry or sport that might create an incremental advantage.
When you see an object, it seems that you see it as an entire thing first, and only afterwards do its details follow on. But for people with autism, the details jump straight out at us first of all, and then only gradually, detail by detail, does the whole image float up into focus.
I'm process-orientated, and people say that about the details. But I love the players. My No. 1 job is to make them better men. My No. 2 job is to make them better at hockey, and I never confuse that. The best people I've ever been around in my life never let me get away with anything - ever. You can have all the details in the world, but if you can't communicate with people and find a way to help them help themselves, you have no chance in this league. To me, that's what the profession is about: getting guys to believe in themselves and each other.
The myth of the self-sufficient individual and of the self-sufficient, protected, and protective familytells us that those who need help are ultimately inadequate. And it tells us that for a family to need help--or at least to admit it publicly--is to confess failure. Similarly, to give help, however generously, is to acknowledge the inadequacy of the recipients and indirectly to condemn them, to stigmatize them, and even to weaken what impulse they have toward self-sufficiency.
Remember that banks aren't markets. The market is amoral. The market doesn't care who you are. You're a trade to the market. The market will sell you if they think you're riskier.
Everybody talks about wanting to change things and help and fix, but ultimately all you can do is fix yourself. And that's a lot. Because if you can fix yourself, it has a ripple effect.
I like to question the minutia, to get to the essence of things. The minutia of life is all about design. It's about the design of how you talk to another human being; it's the design of speech; it's the design of everything we do. We need to be better at listening, and we need to aim more directly at understanding and being understood.
Every time we fix something that broken, whether it's a car engine or a broken heart, that an act of magic. And what makes it magic is that we choose to create or help, just as we can choose to harm.
The elements of a good story are most definitely details, little bitty details. That does it, especially when you're describing, when you're setting the scene and everything. It's like you're painting a picture, so details are very important. Also, the music gotta be right. The music can really set the tone for the story and let you know what the story is gonna be about, but definitely, it's the vibe in the place where you at and the detail.
The thing about Wes," Delia said to me, unwrapping another package of turkey, "is that he thinks he can fix anything. And if he can't fix it, he can at least do something with the pieces of what's broken.
The devil's in the details. The way I view my job is to bring the reader into a world they otherwise could not enter and let them see it through the character's eyes. And you can only do that with detail. The details make the characters distinct from one another. If you can give them those little grace notes, those little touches, that's what makes the reader relate.
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