A Quote by Alvin Lee

It wasn't very satisfying playing the big arenas, but it was good as far as a paycheck. But the sound was terrible, especially in hockey arenas - the sound would go on for 30 seconds after we quit playing.
Playing in arenas, that's very non-personal with the crowd.
To be honest, I don't really like arenas. It's not easy to make the sound good, or to perform in them.
We've [me and brother] been playing hockey for a long time, since we were little kids. I started playing hockey at two and a half. Obviously, playing hockey we want to be known as good hockey players and hard working guys that earn everything they get.
I was told before that one of the hardest jumps to do, painlessly, is the one from playing clubs into playing arenas. I am completely aware of that now.
One of the main things I look for in a guitarist is in the sound itself. I go for a certain sound, and I think it's an important thing for making a player more identifiable in the big giant pool of musicians out there. You want a sound that people will recognise just as much as your playing.
Artistically, or just performance-wise, I love playing arenas. I think that is my favorite form, because it's big enough to feel like a big, grand show.
At the end of OK Computer we were playing big, big arenas and it wasn't right. You can do those things occasionally but at the time it didn't feel right.
Things got big quickly for us, and playing arenas... it's like - and every band will tell you this - you don't see any of the town.
The radio is playing jazz, and I listen to the sound of the trumpet playing a solo until I become that sound.
I love playing arenas; it's the best thing.
I based my tuning on Gene Krupa, Buddy and Joe Morello. I knew how I wanted the drums to sound and we did the best we could with a beat up Ludwig kit. I spent a lot of time around drummers learning how to get sound. I knew the sound I was after and what would work for what we were playing.
There's nothing weirder than when your band finally gets big and you're playing sold-out arenas and you're selling millions of records, and you dread being a part of it all. It wasn't some master plan to go solo. I was just like, I would rather do my own thing, be happy, and have it be ten times less popular. That was really it. It just wasn't fun, the stress.
Minecraft has a terrible sound engine. Imagine a looping sound file that plays for two seconds and then just starts over.
After a long section of the glass playing, you'll hear an instrumental sound emerge from some undisclosed location. There'll be a lot of mystery about the sound, I think.
My strongest hope is for a cameo as a band playing in a club visited by the detectives on 'Law & Order: SVU' during the course of an investigation, maybe during sound check, or something, so they can force us to stop playing while they question the sound guy.
Think of the sound you make when you let go after holding your breath for a very, very long time. Think of the gladdest sound you know: the sound of dawn on the first day of spring break, the sound of a bottle of Coke opening, the sound of a crowd cheering in your ears because you're coming down to the last part of a race--and you're ahead. Think of the sound of water over stones in a cold stream, and the sound of wind through green trees on a late May afternoon in Central Park. Think of the sound of a bus coming into the station carrying someone you love. Then put all those together.
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