A Quote by Amanda Palmer

You are an artist when you make someone feel something deep and unexpected. — © Amanda Palmer
You are an artist when you make someone feel something deep and unexpected.
There’s no “correct path” to becoming a real artist. You might think you’ll gain legitimacy by going to university, getting published, getting signed to a record label. But it’s all bullshit, and it’s all in your head. You’re an artist when you say you are. And you’re a good artist when you make somebody else experience or feel something deep or unexpected.
I feel responsible to make something original as a Japanese artist. There are lots of singers and guitarists, but I feel that on stage its meaningless to copy something someone has done before.
I feel responsible to make something original as a Japanese artist. There are lots of singers and guitarists, but I feel that on stage it's meaningless to copy something someone has done before.
I think it's part of the responsibility of an artist to shock, to upset, to make people think differently, and to surprise people. And that's where the good humor is, if there's a surprise and there's something unexpected. Something that's not normal, not in the realm of general living expectations.
[In the case of research director, Willis R. Whitney, whose style was to give talented investigators as much freedom as possible, you may define "serendipity" as] the art of profiting from unexpected occurrences. When you do things in that way you get unexpected results. Then you do something else and you get unexpected results in another line, and you do that on a third line and then all of a sudden you see that one of these lines has something to do with the other. Then you make a discovery that you never could have made by going on a direct road.
I think a 23-page ordinary comic is an investment for the artist, but if you're doing something 60 to 104 pages, that's a really big investment for an artist. So unless you've got someone who wants to pay you while you're doing it or up front, it's kind hard to get someone to do that with you, unless you're the artist yourself.
I'm living as an artist, and that's a staggering feeling, it's a total luxury. And because you have this amazing chance, with so much freedom, I'm determined to make something that is worth that. I feel this responsibility - to create something that makes an audience feel, which takes them somewhere. But that's very hard to achieve.
Sometimes we do derive some entertainment when we 'appreciate' something, and sometime we feel something when we're moved. So a lot of game makers want challenge themselves with 'can I move someone?' or 'can I get them to respect me as an artist?'
The work of the artist is not so much what you say or what you know, it's recognizing what you know. That's what life is about. That's what photography is about. You see something, or you hear someone say something, and you say That is a truth. You know, deep in you. That's when you start shooting.
If you're not an actor, or if you're any other kind of artist, there's this sense that, "I must express this thing." Why make a painting if you don't feel like you have to for something inside of yourself? Why make a song if you don't feel like you have to because there's something that you need to get out? And when you're an actor and you're not performing text that you've written, I think there's this bizarre disconnect with the must-ness of it.
Works of art are like a Trojan horse. Under the surface is always some artist's deeply held philosophy on their view of the world. But on the other hand, you do not want to make it feel like medicine. You do not want to make it feel like an afternoon TV special where you're trying to hammer a message into someone's head.
Im living as an artist, and thats a staggering feeling, its a total luxury. And because you have this amazing chance, with so much freedom, Im determined to make something that is worth that. I feel this responsibility - to create something that makes an audience feel, which takes them somewhere. But thats very hard to achieve.
When I'm working, on stage, entertaining people, or watching someone do something amazing, it inspires me to be the best artist that I can be. I enjoy being around art - whether it be a museum, a Broadway show - or even writing a poem. Those are things that make me feel alive and inspire me.
You can only hold on to something for so long and enjoy it just by yourself, what's the point? It's very selfish. For better or for worse, I feel like the point of all of this is to make someone feel something.
I try to make music with emotion and integrity. And authenticity. You can feel when something's authentic, and you can feel when it's not: you know when someone's trying to make the club record, or trying to make the girl record, or trying to make the thug record. It's none of that. It's just my emotions.
Always have the highest bar for yourself. Wake up everyday and no matter how crappy you feel, want to change something for the better. Do something that makes someone happy. Create something that inspires someone. Be someone's light when they are hopeless.
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