A Quote by Amy King

I have people say that they love how I keep them off balance as to what is real or not real about pretty much everything I write. I think it's an accurate description of how I feel every day. I can't tell what's real and what's not anymore. I think that's what makes art.
So let me tell you what I think about gods. I think a real god is not going to be so scared or angry that he tries to keep other people down…A real god doesn’t care about control. A real god already has control of everything that needs controlling. Real gods would want to teach you how to be just like them.
All I can guess is that when I write, I forget that it's not real. I'm living the story, and I think people can read that sincerity about the characters. They are real to me while I'm writing them, and I think that makes them real to the readers as well.
Art should walk a tightrope. That's what art should be. Art should be dangerous. You can't be scared to say something with it. People love to talk about how comics are real art and real literature, so why not use these characters to talk about real things, even if it is dangerous?
People say to me, ‘How do I know if a word is real?’ You know, anybody who’s read a children’s book knows that love makes things real. If you love a word, use it. That makes it real.
The deeper reality is that I’m not sure if what I do is real. I usually believe that I’m certain about how I feel, but that seems naive. How do we know how we feel?…There is almost certainly a constructed schism between (a) how I feel, and (b) how I think I feel. There’s probably a third level, too—how I want to think I feel.
A lot of times when you keep it real with somebody, you can't expect them to keep it real with you. In this industry people just want to be famous and they forget how to keep it real and they forget to give credit to the people who helped them get to where they at.
I perform in art time and in real time, and you can't tell the difference - no one knows how to separate a real act from an art act in my work. When I lived on the street for a year, people only knew that I was homeless. They didn't know that I was an artist doing a piece. I have to use real time in my work. I do, however, have to find a subtle way of documenting real time, in order for people to have a response. That means punching into a work clock every hour in the case of one piece.
I think that's what makes my music different from other artists in my lane is that I write every word that's on my album, and every word comes from a real experience or a real feeling that I've either experienced or felt. And I'm very particular about that, and I take a lot of pride in it, so you know if I say something on a song, I mean it.
People always ask me how I start a collection, and I tell them that I just look around. What am I tired of? What am I in the mood for? Real fashion change comes from real changes in real life. Everything else is just decoration.
Even in comedy, you have to be real. It's all about being real. It's how real can you be? That's the challenge. How much are you willing to take on for your character?
...we do not simply get showered with Hollywood money because we happened to write a little story about wizards one day. It's not winning the lottery. It's a real job, which real people do, and they have the same real problems as other real people.
Actors are the neediest people you're ever going to meet. And their relationship to real life, tenuous though it is because of all the wranglers, the money, everyone throwing everything at them every day of their lives -I think they're pretty much who they were before.
The last thing I want to do is to write about real things. I am not interested in reality and in real human beings and their real day-to-day problems - I just want to say to them, 'Hold still, and I'm just going to unpack, see what's inside.'
Real people had real agendas, real demands, real expectations about how other people should behave.
Every kid will tell you that they want you to be real, but that's until you keep it real with them. Then they don't want it real.
It's not about how much movement you do, how much interaction there is, it just reeks of credibility if it's real. If it's contrived, it seems to work for a while for the people who can't filter out the real and unreal.
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