A Quote by Anatoly Karpov

I still remember Botvinnik's reaction to each of my games, right from the opening moves. At first he would express amazement, then annoyance, and, finally irritation. — © Anatoly Karpov
I still remember Botvinnik's reaction to each of my games, right from the opening moves. At first he would express amazement, then annoyance, and, finally irritation.
To be a good sportsman, one must be a stoic and never show rancor in defeat, or triumph in victory, or irritation, no matter what annoyance is encountered. One who can not help sulking, or explaining, or protesting when the loser, or exulting when the winner, has no right to take part in games or contests.
Your Soviet players are cheating, losing the games on purpose to my rival, Botvinnik, in order to increase his points on the score. - (to Stalin in Moscow 1936 where he finished in 1st place, 1 point ahead of Botvinnik)
The first reaction to trauma is denial, then comes anger and finally, acceptance. I think the US is still between denial and anger, and I hope we will reach acceptance because almost perversely, right now, only the US has the technology that is needed for global economic change.
When Grand Masters play, they see the logic of their opponent's moves. One's moves may be so powerful that the other may not be able to stop him, but the plan behind the moves will be clear. Not so with Fischer. His moves did not make sense - at least to all the rest of us they didn't. We were playing chess, Fischer was playing something else, call it what you will. Naturally, there would come a time when we finally would understand what those moves had been about. But by then it was too late. We were dead.
Titled players appeared to be trotting out game after game in which the same old hoary opening sequences, memorized out to fifteen, twenty, or even more moves, were repeated endlessly. True novelties were becoming scarcer, and sometimes these 'opening' novelties didn't appear until well into the middlegame. (A master-level friend once proudly showed me a novelty he'd discovered at move twenty-seven of a very well-trodden chess opening, and it's said that even as far back as the 1950's Mikhail Botvinnik had some openings memorised past the thirtieth move).
You start to find a rhythm and usually if it makes me laugh or comment in the editing room then I knew that's what's going to happen in the audience. That first reaction is usually the right reaction.
The thing about games is, players often say they don't care about story, but then if you took the story out, what would their reaction be? If no one cared about story, we'd all still be playing Pac-Man. There's nothing wrong with Pac-Man, but the point is, there's a genre of games in which you want to become part of that world.
A stray hair, by its continued irritation, may give more annoyance than a smart blow.
I have done a lot of NFL games, a season-opening home games, playoff games, championship games, and of course Stanley Cup games, World Series, NBA championship games. But I have never done a Superbowl. It's probably the only major sporting event I've never done and I would like to.
I look at improvising as a prolonged game of chess. There's an opening gambit with your pawn in a complex game I have with one character, and lots of side games with other characters, and another game with myself - and in each game you make all these tiny, tiny moves that get you to the endgame.
It may have once been true that computer games encouraged us to interact more with machines than with each other. But if you still think of gamers as loners, then you’re not playing games.
Cole kissed me.. It was the sort of kiss that would take a long time to recover from. You could take each of our kisses, from the very first moment we'd met and put them on a slide in a microscope, and I was pretty sure what you'd find. Even an expert would see nothing on the first one, and then on the next one, the start of something - mostly outnumbered, easily destroyed - and then more and more until finally this one, something that even the untrained eye could spot. Evidence that we'd probably never be cured of each other, but we might be able to keep it from killing us.
I remember the first Mortal Kombat, when that came out, that was the hardest game of all time. There would be lines at the arcade around the block, and I still love all of the Mortal Kombat games.
I believe that if we don't make moves to get people who don't play games to understand them, then the position of video games in society will never improve. Society's image of games will remain largely negative, including that stuff about playing games all the time badly damaging you or rotting your brain or whatever.
The stakes are high on every film now because there's the opening weekend. The first week is extremely crucial; increasingly, films are being judged in terms of opening day, opening weekend, then first week. People are going berserk promoting their films.
What made losing someone you loved bearable was not remembering but forgetting. Forgetting small things first... it's amazing how much you could forget, and everything you forgot made that person less alive inside you until you could finally endure it. After more time passed you could let yourself remember, even want to remember. But even then what you felt those first days could return and remind you the grief was still there, like old barbed wire embedded in a tree's heartwood.
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