A Quote by Andy Jassy

We always had a lot of optimism for this game, New World.' Customers really liked it; it tested really well. — © Andy Jassy
We always had a lot of optimism for this game, New World.' Customers really liked it; it tested really well.
Multiplicity was a movie that tested really well. People seeing the movie really liked it, but then the studio couldn't market it. We opened on a weekend with nine other films.
I nodded. I liked Augustus Waters. I really, really, really liked him. I liked the way his story ended with someone else. I liked his voice. I liked that he took existentially fraught free throws. I liked that he was a tenured professor in the Department of Slightly Crooked Smiles with a dual appointment in the Department of Having a Voice That Made My Skin Feel More Like Skin. And I liked that he had two names. I’ve always liked people with two names, because you get to make up your mind what you call them: Gus or Augustus? Me, I was always just Hazel, univalent Hazel.
There's this weird game called 'Blueberry Garden.' For that game an artist recorded some piano music, but evidently he only had a really terrible microphone on top of the piano, and I really liked it and wanted to experiment with that. So, I made piano recording and really mangled it, and kept experimenting with the technique.
Everything is tested in my little kitchen. The recipes are mine and that's really important to me. When I do a cookery show I know these recipes really well, because every recipe I've ever published has been tested by my kids.
I have a lot of optimism about new doctors because I think it's really clear that it's a lot of hard work and no guarantee of a lot of money.
I liked Augustus Waters. I really, really really liked him. I liked the way his story ended with someone else. I liked his voice. I liked that he took existentially-fraught free throws.
In 'Westworld,' I really got to explore new areas, stylistically. We had the Indian world, we had Shogun world, so I got to play with new instrumentation - and also, a lot of new themes.
Ring of Honor has always been about the best wrestling in the world, and by adding the New Japan talent into the game, it's really upped everyone's game.
My real problem was certainly decisions I made, and the optimism that I had in making them. Y'know, I mean, I lived within this kind of nimbus of optimism, that, no matter what I encountered, I would always overcome it. Well, optimism can be your worst enemy as well as your best friend, but the other side of this is, that, y'know, expenses grow. But our incomes have not.
I have always really liked creating family entertainment, and Disney does that really well.
I knew the big following 'Stranger Things' had, and I really liked the show, but even if I hadn't known what the show was, I still really related to the character, and I really liked the material.
A lot of people don't really understand that a statistic is an indicator, but it doesn't really give the full picture of the body of work. There's been time when I've had one sack or no sacks and controlled a whole game, and I've seen other cats get three or four sacks and it had no effect on that game.
When a really new product comes along, it's almost always a mistake to hang a well-known name on it. The reason is obvious. A well-known name got well-known because it stood for something. It occupies a position in the prospect's mind. A really well-known name sits on the top rung of a sharply defined ladder. The new product, if it's going to be successful, is going to require a new name. New ladder, new name. It's as simple as that.
I was a big 'Planet of The Apes' fan, so I was really excited about being in it. I had a really good time. I liked wearing all that stuff, and I liked playing the part.
I really liked 'Walk The Line,' and I really liked 'Girl Interrupted,' and I really liked '3:10 To Yuma.'
We really had boundless optimism about the place of music in the culture - and in the world.
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