A Quote by Andy Murray

When you have beaten guys a few times, you don't want them to think they know how you are going to play them. You have to try and find different ways of beating them. You have to do things they don't expect sometimes, put something unpredictable into your game.
I think it's important for these guys to know we love them and care about them and at the end of the day, that's going to motivate them to want to lead, play harder, and all the things we ask them to do. Which is a lot.
Play with your kids. Limit their TV time. Get outdoors and chase them around. Wrestle with them. Walk the dog. Go bike riding. The reality is that your kids are not stupid, and they know when they are overweight Start walking the dog after dinner instead of watching TV. You don't want them going on the Web to find ways to lose weight. That's when you'll find them eating tissue paper because they read that a supermodel did it.
You have got to play the game with the cards that have been dealt to you, and it is of no use for you to bewail your fate because you don't hold different ones. Look them over, arrange them, and play. You certainly must play them before you will get any others, and you need never expect to have other people's cards.
We have three kinds of guys on our team. We have guys that get it; they play good; they understand how to play winning football. We have some guys that are trying to get it, and they are working hard every day? We are supporting them, and we want the guys that have it to support them. Then we have some guys that don't get it and don't know that they don't get it. We are trying to replace them. We only have a couple left.
Fundamentally, as human beings, we're very, very alike and a lot more alike than we think, but we have a tendency to divide the world into them and us. In prison, when people commit a crime and we put them away, they definitely become "them." We don't want to deal with it because they have chosen to step out of society, so we're going to keep them out. Even if they serve their time, we're going to make sure that, for the rest of their lives, they're going to be branded. I don't know how to do it in a different way, but I think it clearly doesn't work.
Sometimes you meet someone, and they seem great, they seem exactly what you're thinking of for the role, and then you put a camera on them, and they freeze. And other people come to life with the camera on them. I haven't discovered any reliable predictor for that; I think you just have to try it and see what happens. And, you know, sometimes the people who freeze, if you find the right magic word to say to them, you can unlock them.
People are going to think what they want to think. I let them. You can’t control perception. It’s a losing game so I don’t play. I let them lose; lose themselves in their own fantasies of what they want me to be. A rebel, an angel, a romantic, a heart breaker, a boy, a man. Perhaps I am all of those things. Perhaps I’m none. But what I am is for me to find out, not to be dictated to me. It’s for me to know.
I'll see a photograph of a character and try to copy them on to my face. I think I'm really observant, and thinking how a person is put together, seeing them on the street and noticing subtle things about them that make them who they are.
One of the things I've said to teams and players from time to time - especially when things are going well like we had them going in Orlando - is that you better appreciate it and enjoy it because things change quickly in this game. You know, it's tough for guys to really think it will change on them, but it does.
When you're young - when I was young - you want your emotions to be like the ones you read about in books. You want them to overturn your life, create and define a new reality. Later, I think, you want them to do something milder, something more practical: you want them to support your life as it is and has become. You want them to tell you that things are OK. And is there anything wrong with that?
A young person, or someone who's writing in a different way - in some ways you could say, eventually someone will find them. Eventually someone will hear them. But it's good a lot of young people persevere. Because sometimes you have to send something out a thousand times before anyone recognizes your value.
Sometimes you try different things when you play the best ones many times and you lost a few times, so you have to change sometimes.
I think 'Disney Infinity' is exciting. It's hard to even call it a video game, because it's so different. What excites me about this is how it's going to put more and more of what happens in the game into the hands of the user; it's up to them. You can play it to where everything's laid out for you.
My philosophy is that once you get people compelled enough to sit down and play the game, the whole way you make the game successful is by giving them enough unique ways to do things. First, let them deal with pulling levers and things like that for a while. Then after they've mastered that, you give them something else to do, like getting through doorways by blasting them down with a cannon Next, you give them a monster-finding quest, followed by logic problems to figure out. You pace it that way. Assorted activities and the diversity of activities are what makes a game rich in my mind.
There's been a lot of legends that I've gotten the opportunity to play against, some to play with. Those guys, sometimes they retire or different things, younger guys come up, they start over them.
I don't really think much of any songs I put out like I know... I think they're good, that's why I'm putting them out. But like I don't ever try to expect anything, so even with 'Caroline' or 'Red Mercedes,' I just put them out and hope for the best and people kind of gravitate towards them and I guess that's pretty cool and that's a blessing.
This site uses cookies to ensure you get the best experience. More info...
Got it!