A Quote by Andy Serkis

I'm not a big gamer myself. I've (become) increasingly interested in games. And I certainly am passionate about, about storytelling in gaming. And, and the marriage of, you know, immersive characters, with gaming.
I believe in the opportunities for social gaming. It's overlapping with mobile gaming and lots of video gaming, but it's still different. It's all getting more blurry as hardcore games and console games talk about being social.
I was like, 'I want us to stop using that term. I'm not a 'girl gamer.' I'm just a gamer.' The reasons I love gaming are the same reasons everyone loves gaming.
As others have recently suggested, the term 'gamer' is no longer useful as an identity because games are for everyone. These days, even my mom spends an inordinate amount of time gaming on her iPad. So I'll take a cue from my younger self and say I don't care about being a 'gamer,' but I sure do love video games.
Gaming has kind of evolved a bit. More people play on portable devices. Where we might go in the future, we'll see. Customers love games. I'm not interested in being in the console business in what is thought of as traditional gaming. But Apple is a big player today and things in the future will only make that bigger.
During the pandemic, obviously gaming has become almost like a primary activity. People are at home all the time, they need to entertain themselves, gaming has seen huge growth in all the gaming companies and so Twitch is no exception.
Gaming is one of those things that's pretty amazing because when you think about it, everybody wants to game; whether you're a casual gamer, or you're an enthusiast gamer, there's a large market for us.
Gamer humor ranges all over the place. What it comes down to is taking a lot of what we see in gaming and we're familiar with in gaming and being like, 'OK, hold on, let's re-examine this for a second. Isn't this funny? Isn't this strange? Isn't this a little bit ridiculous?' That's where it is.
I've always been interested in gaming, growing up as a kid. I played games all my life. So once I got into the music industry and I was successful with my music, I always wanted to get into the gaming world.
I feel like a lot of the technology that happens in gaming, starts in gaming and it goes broader than gaming.
My own contentious relationship with gaming continued through high school and college: I still enjoyed playing games from time to time, but I always found myself pushed away by the sexism that permeated gaming culture. There were constant reminders that I didn't really belong.
The time for invisible boundaries that guard the 'purity' of gaming as a niche subculture is over. The violent macho power fantasy will no longer define what gaming is all about.
I'm a huge gamer. I'm very excited, and the idea of the Rift was as a headset that was designed around the specific uses of VR gaming. But I'm excited about a lot of stuff that's outside of it, because I was a VR enthusiast. I want VR to be the thing that we all live in, that we all use for everything, not just games.
Free-form games in which the player can make choices about what the game is going to be, become a kind of gaming equivalent of the narrative possibility.
Gaming has been a great way to get to know people. That's part of what I love about games, that they are social.
When Geoff Ramsey and Jack Pattillo started 'Achievement Hunter,' we expanded heavily into 'let's play'-style gaming videos and have since expanded with a massive roster of gaming talent and multiple channels dedicated just to gaming videos.
The notion that gaming was not for women rippled out into society, until we heard it not just from the games industry, but from our families, teachers and friends. As a consequence, I, like many women, had a complicated, love-hate relationship with gaming culture.
This site uses cookies to ensure you get the best experience. More info...
Got it!