A Quote by Andy Serkis

My belief about performance capture is that it's a technology which allows actors to play extraordinary characters. But from an acting perspective, I've never drawn a distinction between playing a conventional, live action character and playing a role in a performance capture suit. And from a purely acting point-of-view, I don't believe there should be a special Oscar category because I think it sort of muddies the waters in a way.
For me, I've never drawn a distinction between live-action acting and performance-capture acting. It is purely a technology.
The fact of the matter is that an actor, if I'm playing a performance capture role and you're playing a live action role and we're having a scene together, there's no difference in our acting processes.
I have a company in the U.K., a performance-capture studio. We're looking to push the boundaries of performance-capture technology in film and video games, but also in live theater, using real-time performance capture with actors onstage, and combining that with holographic imagery.
I don't see a difference between playing a performance capture role and a live action role, they're just characters to me at the end of the day and I'm an actor who wants to explore those characters in fantastically written scripts. The only caveat is a good story is a good character.
It's really up to the acting community to be willing to be educated about what performance capture is in order to fully appreciate it as acting. It's not a type of acting, but rather the use of technology to harness an actor's performance and translate it into an ape, another animal, or an avatar of some kind.
I've done a lot of films that are purely live-action roles, and even if I hadn't come across performance capture as a technology, I think I'd always consider myself a sort of mercurial actor.
My take is that acting is acting. A performance is a performance. With performance capture, if you don't get the performance on the day, you can't enhance the performance.
Motion capture is exactly what it says: it's physical moves, whereas performance capture is the entire performance - including your facial performance. If you're doing, say, martial arts for a video game, that is motion capture. This is basically another way of recording an actor's performance: audio, facial and physical.
What's fantastic is that there's a real growing appreciation for performance-capture technology as a tool for acting.
As soon as you do it, actors realize there is no difference playing a performance-captured role or a live-action role.
Performance capture is a technology, not a genre; it's just another way of recording an actor's performance.
I see myself as a character actor, and I've always been drawn to playing characters that are different from myself because acting is escapism for me. I've never been that comfortable playing people that are like me.
People are mystified by it and so they kind of think, the acting community thinks they're gonna be replaced by CG characters and animators think they're gonna be replaced by performance capture (and) a lot of directors, particularly European directors, who have no experience of it.
No matter what, I will always prefer a live performance. Whether it be a play or a musical, or playing music live. As long as it's live, it's the best because there's sort of an immediacy to connection between an audience and a performer, whereas where you do film or television, you're at the whim of so many different forces.
Once you recognize that all documentaries are performance, it's not a matter of 'if' they should be performance. They are performance, and they are performance precisely where people are playing themselves.
Performance capture is a genre of acting which is not going to go away, it's going to proliferate more and more. I'm passionate about it, and I love it. It's the most liberating tool an actor has, because you are not limited by your own physicality, look, or color of your eyes.
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