A Quote by Angelo Sotira

Every time we launch a feature, people yell at us. — © Angelo Sotira
Every time we launch a feature, people yell at us.
Parents are people who yell and they yell and they yell and they yell. And you already have the point... and they're still yelling.
Games take years to make, and it's important that when we launch, it can't just be a great launch catalog and then a desert for a really long time. To be honest, for a lot of developers, they'd rather not be competing at launch with all this other software.
I get recognized for 'The Killing' all the time. People yell out, 'I hope you didn't kill her!' They yell that out in the street.
Every time somebody on the internet sort of glances at us sideways, we launch an attack at them. That's not going to work out for us long term, and the U.S. have to get ahead of the problem if we're going to succeed.
Fix a few things here, improve a few things there, launch a new feature every so often. That's coasting. And I don't want Basecamp to coast.
Whenever I'm making a feature film, I wish I were filming a documentary, because making feature films is so stressful. It happens every time.
We've always had a roadmap to feature filmmaking, and making a feature film could have been three or four years away for us. But crowdfunding helped us get there in a year, and it allowed us to take a much bigger step.
As we learned a bitter lesson with the launch of the Nintendo 3DS, we are trying to take every possible measure so that the Wii U will have a successful launch.
I say we must have a movement that brings those troops home and launch a crusade to transform our school buildings, we launch a crusade to see to it that every citizen has adequate and affordable housing, we launch a crusade to make universal health care. We need not soldiers anymore in the world. We've had enough of them in western history.
Some people just yell 'Asian BuzzFeed guy!' and I turn around and distinctly yell back 'Eugene!'
You will launch many projects, but have time to finish only a few. So think, plan, develop, launch and tap good people to be responsible. Give them authority and hold them accountable. Trying to do too much yourself creates a bottleneck.
It's weird, because everywhere I go, people yell, 'Grasshopper!' or 'Bill!' but down there in Mexico or Colombia or anywhere in South America or most of Europe, people will yell, 'Serpent's Egg!' And I'll go, 'Wow, man, these people are really hip.'
When talking to first-time entrepreneurs, I often ask them: 'How do you know that people want your product or service?' As you can expect, the answer is often that they don't yet, but will know once they launch. And they're right. That's why it's critical to launch as quickly as possible so you can get that feedback.
There's always apprehension whenever I launch anything, it seems. When I launch a tour, people are always, 'Oooh, is this gonna work?' And when I launch an album: 'Ooh, is this gonna work?' Or a new video. 'Really?' It's always like that - but I've always acted on the impulse that I have nothing to lose.
Every time we go by KFC, my kids ask me to honk and they yell 'Boo' out the window.
Every time I'd sing or play piano when I was a child, my dad would yell up from the basement, 'That's B-flat!'
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