A Quote by Anita Moorjani

The games we have the ability to play in our minds amaze me. — © Anita Moorjani
The games we have the ability to play in our minds amaze me.
We've been playing games since humanity had civilization - there is something primal about our desire and our ability to play games. It's so deep-seated that it can bypass latter-day cultural norms and biases.
Holocausts do not amaze me. Rapes and child slavery do not amaze me. And Franklin, I know you feel otherwise, but Kevin does not amaze me. I am amazed when I drop a glove in the street and a teenager runs two blocks to return it. I am amazed when a checkout girl flashes me a wide smile with my change, though my own face had been a mask of expedience. Lost wallets posted to their owners, strangers who furnish meticulous directions, neighbors who water each other's houseplants - these things amaze me.
These are tough games to play. We shared the puck and we wanted everyone to get a chance to score. Tough games to play in. We want close games. That is why we train so hard. We want to show our fans some even games.
Your ability to remain alive never ceases to amaze me.
How remarkable we are in our ability to hide things from ourselves - our conscious minds only a small portion of our actual minds, jellyfish floating on a vast dark sea of knowing and deciding.
We were meant to survive because of our minds' ability to reason, our ability to live with frustration in order to maintain our virtue. We wore smiling masks while dying inside.
Since when do we even play games?” “Since when don’t we play games? Games of life, games of death. Games of love, of hope, of chance, of despair, and of all the myriad wonders in between.” I rolled my eyes at the newcomer. “Hello, Carter.
To see Good Tennis! What divine joy Can fill our leisure, or our minds employ? Let other people play at other things; The King of Games is still the Game of Kings.
I think that human beings have gotten as far as we've gotten because of our adaptability, our ability to adapt, and our ability to dovetail our technologies - our brains to our tools. With the Industrial Revolution, we transcended the limits of our muscles. With the digital revolution, we transcend the limits of our minds.
Louie Bellson represents the epitome of musical talent. His ability to cover the whole musical spectrum from an elite percussionist to a very gifted composer and arranger never ceases to amaze me. I consider him one of the musical giants of our age.
'Minecraft' is like that, where you might say to one of your friends who doesn't play games, 'Hey, just sit down and try this with me.' There are other games you might put in front of somebody and say, 'I know you don't traditionally play games, but you've got to check this out.'
Creating video games is an especially important act. To me, video games are something I both play and create, so they're "special." If I lost one half, the balance would crumble. I need to be able to both play and create games.
What we have now is a communication ability. We have the ability to see working ideas that are going on in the great cities throughout the world and whether you live in Shanghai or you live in Sao Paulo, you have the ability of seeing and knowing the ideas of some of the greatest minds of our generation.
The truth is that our unconscious minds are active, purposeful, and independent. Hidden they may be, but their effects are anything but, for they play a critical role in shaping the way our conscious minds experience and respond to the world.
There is a vast difference between games and play. Play is played for fun, but games are deadly serious and you do not play them to enjoy yourself.
Whatever games are played with us, we must play no games with ourselves, but deal in our privacy with the last honesty and truth.
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