A Quote by Anita Sarkeesian

My own contentious relationship with gaming continued through high school and college: I still enjoyed playing games from time to time, but I always found myself pushed away by the sexism that permeated gaming culture. There were constant reminders that I didn't really belong.
I believe in the opportunities for social gaming. It's overlapping with mobile gaming and lots of video gaming, but it's still different. It's all getting more blurry as hardcore games and console games talk about being social.
The notion that gaming was not for women rippled out into society, until we heard it not just from the games industry, but from our families, teachers and friends. As a consequence, I, like many women, had a complicated, love-hate relationship with gaming culture.
It probably wasn't until I was a freshman in high school and I met the people who became my gaming group that I finally found people who were weird like I was: that loved reading and playing games and not just watching a science fiction or fantasy movie but talking all about it.
During the pandemic, obviously gaming has become almost like a primary activity. People are at home all the time, they need to entertain themselves, gaming has seen huge growth in all the gaming companies and so Twitch is no exception.
As a PC gaming enthusiast, a significant chunk of my time and money was spent building and upgrading my rig, always in pursuit of a better gaming experience. At some point, I decided to take a look past my three 3D monitors and figure out what the absolute best theoretical gaming setup would be.
I'm not a big gamer myself. I've (become) increasingly interested in games. And I certainly am passionate about, about storytelling in gaming. And, and the marriage of, you know, immersive characters, with gaming.
I've always been interested in gaming, growing up as a kid. I played games all my life. So once I got into the music industry and I was successful with my music, I always wanted to get into the gaming world.
I feel like a lot of the technology that happens in gaming, starts in gaming and it goes broader than gaming.
My first business was a retro-gaming site where you'd go and play all these cool old-school games. It was a good idea but ahead of its time.
The time for invisible boundaries that guard the 'purity' of gaming as a niche subculture is over. The violent macho power fantasy will no longer define what gaming is all about.
If I can find time to play games, it's console gaming. I don't want to be plugged into my phone all the time. I'm waiting for the new Mario Kart to come out, but I've been playing Donkey Kong and Mario 3D World on the Wii U.
When my friends who were college age took a year off of school, they'd play in Weatherbox, or between high school and college. People always joined on a short-term basis and I did things one day at a time, I guess. There was never a big plan when someone was joining. They were never joining on a full-time membership basis. Since then, we just deal with it. I'd like to have a band that's a total constant, but it's probably not realistic at some point.
I still love gaming and the gaming community.
Professional gaming competitions are creating celebrities who are recognized and revered as athletes were in prior generations. Spectator gaming is becoming as popular as mainstream sports.
When Geoff Ramsey and Jack Pattillo started 'Achievement Hunter,' we expanded heavily into 'let's play'-style gaming videos and have since expanded with a massive roster of gaming talent and multiple channels dedicated just to gaming videos.
I do NOT think that PC gaming is over... it will always be the choice of the gaming enthusiast who is willing to put in the extra effort for a richer, more rewarding experience.
This site uses cookies to ensure you get the best experience. More info...
Got it!