A Quote by Ann-Margret

It's nice to play a three-dimensional person every once in a while for a change of pace. — © Ann-Margret
It's nice to play a three-dimensional person every once in a while for a change of pace.
I'm doing 'Alvin and the Chipmunks.' I get to play the bad guy. That's a nice change of pace.
If a shadow is a two-dimensional projection of the three-dimensional world, then the three-dimensional world as we know it is the projection of the four-dimensional Universe.
Genes are effectively one-dimensional. If you write down the sequence of A, C, G and T, that's kind of what you need to know about that gene. But proteins are three-dimensional. They have to be because we are three-dimensional, and we're made of those proteins. Otherwise we'd all sort of be linear, unimaginably weird creatures.
Seem to be telling this, but really telling that. Three-dimensional writing, like three-dimensional chess. Nabokov was the other master of that. You could learn something from Nabokov on every page he ever wrote.
Because Buffy really has become the straight man, every once in a while it's nice to be the one that tells the joke and it's nice to be the one that is the joke and it's nice to do something that's a little bit different.
If you have the opportunity to play these characters that are three-dimensional and very deeply rooted in an emotional level, they stay with you. They lived in you anyway, the density of them. It takes a while to realize how they've influenced you.
Chess, which exists predominantly in two dimensions, is one of the world's most difficult games. Three-dimensional chess is an invitation to insanity. But human relationships, even of the simplest order, are like a kind of four-dimensional chess, a game whose pieces and positions change subtly and inexorably between moves, whose players stare dumbly while their powerful positions deteriorate into hopeless predicaments and while improbable combinations suddenly become inevitable. To make matters worse, some games are open to any number of players, and all sides are expected to win.
Once in a while, I played second base; once in a while, outfield. But those were just pickup games and softball leagues. So when I bought the Yankees, I tried to stay one pace ahead of the players.
What happens in a play is determined to a certain extent by what I thought might be interesting to have happen before I invented the characters, before they started taking over what happened, because they are three-dimensional individuals, and I cannot tell them what to do. Once I give them their identity and their nature, they start writing the play.
Since I found that one could make a case shadow from a three-dimensional thing, any object whatsoever - just as the projecting of the sun on the earth makes two dimensions - I thought that by simple intellectual analogy, the fourth dimension could project an object of three dimensions, or, to put it another way, any three-dimensional object, which we see dispassionately, is a projection of something four-dimensional, something we are not familiar with.
Since a three-dimensional object casts a two-dimensional shadow, we should be able to imagine the unknown four-dimensional object whose shadow we are. I for my part am fascinated by the search for a one-dimensional object that casts no shadow at all.
I play like I always used to, with no agenda. And, every once in a while, I will play something I really hadn't thought about or even intended to play. And I'll go, 'Whoa! What was that?'
Every once in a while I play a true idiot, and they're really fun to play.
With any television series - and it's something that is taken for granted with movies because you have the whole arc within two hours - you establish who the character is and it's a two-dimensional version, or if you're lucky, a two and a half-dimensional character. Once you establish that, you can move forward and break all the rules. Once the audience has accepted who the person is, then you can do the exact opposite. What makes it funny and interesting is doing the opposite.
We live in a time of such rapid change and growth of knowledge that only he who is in a fundamental sense a scholar-that is, a person who continues to learn and inquire-can hope to keep pace, let alone play the role of guide.
Painting does what we cannot do—it brings a three-dimensional world into a two-dimensional plane.
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