If you've got a stick hitting a drum and you're programming it on a computer, it's so much more interesting than a sample playing back - it's something in the air, that's the magical ingredient.
As a kid, I was always into art at the same time as computers, and eventually I realised I was making more interesting stuff with my keyboard than with my hands. I really enjoyed modifying computer games more than playing them, so that got me into programming.
Computer programming has been traditionally seen as something that is beyond most people - it's only for a special group with technical expertise and experience. We have developed 'Scratch' as a new type of programming language, which is much more accessible.
I normally start at the computer with something really simple like a four-bar loop of a drum sample or a bass line. And then I just start adding layers of synthesizers.
I became this guy that does drum programming, and I don't want to be that guy anymore. I don't want to sit in front of my computer for 18 hours programming 16 bars of music.
Yeah, my drum programming especially is based on my knowledge of playing a drum kit. For the bass too, definitely. It was the first thing that I translated any sort of ideas through. It must have shaped it somehow.
I feel like, with drum programming, the way I used to do it, I'd think of how somebody would play these drum patterns and then try to replicate that through programming. It's not that it's better or worse, it's just a different style.
To me, hitting the ball in the air means hitting a line drive, and I hit far more balls in the air.
I do love playing aristocrats, probably because it's so against type. So much more interesting than playing a version of yourself.
I hadn't had that much time practicing behind the drum kit. I've spent an inordinate amount of time listening to and programming drum parts, but it's completely different. One of the beautiful things about using a sampler is since you are so detached from traditional technique, you're forced to have a macro perspective of the project. With an instrument, it's the opposite. With drums specifically, there's nothing that provides more instant gratification and nothing that's funner to play.
If I'm hitting 3-wood and everyone else is hitting driver, it's a level playing field. If I'm hitting driver straight, then I think I'm playing at a different level than everybody else.
With a computer, you have access to so many drum sounds and samples that your snare drum will be unrelated harmonically to your kick drum.
If I just simply let go, and allow my hand, my arm, to be more of a support system, suddenly - I have more dynamic with less effort. Much more, and I just feel, at last, one with the stick, and one with the drum.
My son is 14. He watches these 'let's play' videos, people playing other in video games. At first, I was bothered by it, I didn't get it, but at the end of the day, if you go back when I was a kid, I watched much worse. These videos are more entertaining and more interesting than the bad '80s TV.
I just love to play music. I enjoy it more than anything. I enjoy it more than drinking with my friends in the pub. I'd much prefer to be playing live and playing the piano - playing is one of the most enjoyable things I do and I live for it. So it's very rare that I'd not be up for it. I'm very lucky to have something that I love so much; I don't know what I'd do without it.
I got my first computer at the age of 6. To me, it was magic. By the time I was 12, I wanted to know the secrets behind the wizardry, and that started my journey toward computer programming. This was the early 1990s, when computers weren't built for the mass market.
Somebody gave me this drum machine and somebody else asked me to program something for a project. I really liked programming and I was really interested in using the drum machine.