A Quote by Armond White

Toy Story 3 is so besotted with brand names and product-placement that it stops being about the innocent pleasures of imagination -- the usefulness of toys -- and strictly celebrates consumerism.
Here's what I'll say: some toys should be movies, and some toys should not be toys, and I'd like to believe we know the difference between those two things. The movies that work, work when there is a story there that you can take the toy out of, but when you put the toy in, it becomes an even more amazing experience for whatever reason.
Men are nuts. Young men are crazy. We all love toys. I'm toy oriented. I write about toys. I've got a lot of toys. Hundreds of things. But computers are toys, and men like to mess around with smart dumb things. They feel creative.
My book, 'Simon vs. the Homo Sapiens Agenda,' is a gay love story. It's also a story about friendship. Quite honestly, it's also probably a 320-page product placement for Oreos.
A product is something made in a factory; a brand is something that is bought by the customer. A product can be copied by a competitor; a brand is unique. A product can be quickly outdated; a successful brand is timeless.
Consumerism diverts us from thinking about women's rights, it stops us from thinking about Iraq, it stops us from thinking about what's going on in Africa - it stops us from thinking in general.
I still collect toys. Toys are a reflection of society. They are the tools that society uses to teach and enculturate children into the adult world. Toys are not innocent.
Digital brand integration is part of the evolution of product placement. It's simply another tool marketers use to get products integrated into shows. If you can put it in a package, we can put it in a show.
A great brand is a story that never stops unfolding.
The "Toy Story" films accomplish what timeless classics aim for - innocent characters who face an endless trail of adventures.
One thinks of toys and play as an area of great novelty and potentiality where all sorts of responses can be developed. The fact that adults are allowing their imaginations to have activity through toy kinds of objects is a further reflection of the belief in the imagination of the adult mind.
Every Pixar movie has its own rules that viewers have to accept, understand, and enjoy understanding. The voices of the toys in the 'Toy Story' films, for example, are never audible to humans.
About tidying up a toy box, you should let your kids experience the selection process by touching all of their toys. It's also important how they throw away their toys. They can earn a stronger sense of valuing things when they throw things away with respect and appreciation.
If you can work a brand successfully into the narrative of your product, then it's really cool. Then people actually take the brand up and say, 'My positive experience in your product is directly connected and influenced by this brand and that worked great.
If you can work a brand successfully into the narrative of your product, then it's really cool. Then people actually take the brand up and say, 'My positive experience in your product is directly connected and influenced by this brand and that worked great.'
If you really think about it, when watching television, you have product placement all the time.
Don't bring your sand toys to the park. That's another bad move. Because I go to the park, and I'm on the Vicodin and a little weed too - let's face it - and I go in there, and my wife's like, 'Bring the sand toys! Bring the sand toys!' And I know what happens every single time: I become sand toy repo man from the eight little kids that run off in nine different directions with my sand toys.
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