A Quote by Art Spiegelman

One way of understanding a graphic novel is that it's an ambitious comic and one way or another my comics have had ambitions. I have no problem with escapism. When I get my depressions all I want to do is escape reality.
I don't like 'graphic novel.' It's a word that publishers created for the bourgeois to read comics without feeling bad. Comics is just a way of narrating - it's just a media type.
I hate this word 'graphic novel.' It is a term publishing houses have created for the bourgeois so they wouldn't be ashamed of buying comics... I'm not a graphic novelist. I am a cartoonist and I make comics and I am very happy about it.
Music and art and culture is escapism, and escapism sometimes is healthy for people to get away from reality. The problem is when they stay there.
People don't like to say comic so they say Graphic Novel, despite the fact that I don't think the true Graphic Novel has been written anywhere.
There's no real objection to escapism, in the right places... We all want to escape occasionally. But science fiction is often very far from escapism, in fact you might say that science fiction is escape into reality... It's a fiction which does concern itself with real issues: the origin of man; our future. In fact I can't think of any form of literature which is more concerned with real issues, reality.
The graphic novel? I love comics and so, yes. I don't think we talked about that. We weren't influenced necessarily by graphic novels but we certainly, once the screenplay was done, we talked about the idea that you could continue, you could tell back story, you could do things in sort of a graphic novel world just because we kind of like that world.
While writing 'Bhavesh,' I pretty much chewed up every single graphic novel I could get my hands on, so all the way from the entire 'Batman' series, Frank Miller's 'Batman,' Ed Brubaker's 'Batman,' Scott Snyder's 'Batman,' all the way through 'Daredevil' to '100 Bullets,' through so many other graphic novels.
Fantasy is hardly an escape from reality. It's a way of understanding it.
I've been writing for a long time, and I've loved comic books for a long time - forever - but I had to learn how to write in a different way to write sequential art for a graphic novel. It's been an interesting transition.
You start to get nervous when the value of a comic book or graphic novel is relative to the achievements of some other medium.
If I had to rank my skills, I have a long way to go before I can write a good graphic novel.
The whole blame goes to the parents. They have lived as ambitious beings; they have destroyed themselves. Now they go on giving their heritage to their children - their unfulfilled desires, their incomplete ambitions. In this way diseases pass on from one generation to another.
I had tremendous fun fooling around with the way people talked about songs, just the way that became another way of understanding the world.
I think there seems to be a need for escapism at the moment. Maybe that's the type of world we're living in. It's a sanctuary, in a way, where you can immerse yourself in something that doesn't exist, whether that's TV shows or comic books or novels. it's not solely down to magic and vampires - that's in at the moment. but escapism, being a part of other worlds, is very good for you.
I came in with a very specific idea about what a Doctor Strange movie should be, which was rooted in the comics, and I thought it should be as weird and as visually ambitious compared to modern comic book movies as the comic was when it showed up in the '60s compared to other comic books at the time.
I have to read comic books all first, because now when you get into graphic novels, they are definitely in deep graphic.
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