A Quote by Arthur Chu

For a lot of geeks, gaming is all about stripping who you are completely and entering this imaginary space, this world that's made for you, where winning and losing have nothing to do with real life.
Struggle and survival, losing and winning, doesn't matter. It's entering the race that counts. You enter, you can win, you can lose .... but it's all about entering the race.
There's no difference between winning and losing. They are the same type of experience. Winning and losing are sensorial, affixed to an ego, blocked in time and space and none of them ultimately make you happy very long
A geek isn't the skinny kid with a pocket protector and acne. There can be computer geeks, video game geeks, car geeks, military geeks, and sports geeks. Being a geek just means that you're passionate about something.
Only the completely enlightened are beyond winning and losing. Yet, strangely enough, they had to win to get to the point of being beyond winning and losing.
Real winning and losing all takes place at the meditation table. This is where the battles are. Winning is stopping thought. Losing is sitting there and being subjected to all kinds of ridiculous thoughts
In the 1920s the young English physicist Paul Dirac began trying to understand and describe the space-time evolution of the electron, the first elementary particle discovered by J.J. Thomson in 1897. Dirac was puzzled by an unprecedented property of space-time, discovered by Lorentz in his studies of electromagnetic forces, whereby if space was real, time had to be imaginary, and vice versa. In other words, space and time had to be a ‘complex’ mixture of two quantities, one real and the other imaginary.
The more you learn about the real vastness of space and the real challenges of space travel, the more completely you appreciate the necessity of taking very good care of this world and being good stewards of it.
One might think this means that imaginary numbers are just a mathematical game having nothing to do with the real world. From the viewpoint of positivist philosophy, however, one cannot determine what is real. All one can do is find which mathematical models describe the universe we live in. It turns out that a mathematical model involving imaginary time predicts not only effects we have already observed but also effects we have not been able to measure yet nevertheless believe in for other reasons. So what is real and what is imaginary? Is the distinction just in our minds?
The word 'geek' today does not mean what it used to mean. A geek isn't the skinny kid with a pocket protector and acne. There can be computer geeks, video game geeks, car geeks, military geeks, and sports geeks. Being a geek just means that you're passionate about something.
Winning often teaches you about losing and losing often teaches you about winning and a lot of things also happen by luck and you have to be at the right place at the right time.
Whoever said "It's not whether you win or lose but how you play the game" is full of it! Winning makes all the difference in the world. Winning is fun. Losing is not. Losing sucks.
Ramona stepped back into her closet, slid the door shut, pressed an imaginary button, and when her imaginary elevator had made its imaginary descent, stepped out onto the real first floor and raced a real problem. Her mother and father were leaving for Parents' Night.
The poet Marianne Moore famously wrote of 'real toads in imaginary gardens,' and the labyrinth offers us the possibility of being real creatures in symbolic space...In such spaces as the labyrinth we cross over [between real and imaginary spaces]; we are really travelling, even if the destination is only symbolic.
I was really drawn to thinking about the women in my life. Thinking about my mother, who's a very powerful force on me. And I have these two very strong sisters who took up a lot of imaginary space in my life.
The film from the beginning is not the real world; it's an imaginary world. And this imaginary world is both inside and outside the normal world.
I feel like a lot of the technology that happens in gaming, starts in gaming and it goes broader than gaming.
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