A Quote by Ashly Burch

There's the idea that gaming is a closed door and that men are holding access to who gets in or out, and you have to prove - if you're female - that you're a real gamer. I think the younger generation, they don't care.
As others have recently suggested, the term 'gamer' is no longer useful as an identity because games are for everyone. These days, even my mom spends an inordinate amount of time gaming on her iPad. So I'll take a cue from my younger self and say I don't care about being a 'gamer,' but I sure do love video games.
I was like, 'I want us to stop using that term. I'm not a 'girl gamer.' I'm just a gamer.' The reasons I love gaming are the same reasons everyone loves gaming.
Gaming is one of those things that's pretty amazing because when you think about it, everybody wants to game; whether you're a casual gamer, or you're an enthusiast gamer, there's a large market for us.
The idea of the 'lone gamer' is really not true anymore. Up to 65 percent of gaming now is social, played either online or in the same room with people we know in real life.
Gaming in general is a male thing. It isn't that gaming is designed to exclude women. Everybody who's tried to design a game to interest a large female audience has failed. And I think that has to do with the different thinking processes of men and women.
I found that the best way to go about [ Black men ] is to produce better men. And I think if we get them at a younger age, and start teaching these young brothers the principles of manhood: That real men go to work everyday; Real men honor God; Real men respect and adore women - that's what real men do.
Younger feminists actually care about stuff that came before them, the same way that I totally cared about and loved and felt so lucky to have access to the feminism that came before me. To have younger people take what me and my friends have done, and to say 'We have access to that, but we're going to put that through our own Internet generation filter and we're going to make it into something that speaks to us and is a lot smarter.'
Gamer humor ranges all over the place. What it comes down to is taking a lot of what we see in gaming and we're familiar with in gaming and being like, 'OK, hold on, let's re-examine this for a second. Isn't this funny? Isn't this strange? Isn't this a little bit ridiculous?' That's where it is.
I'm not a big gamer myself. I've (become) increasingly interested in games. And I certainly am passionate about, about storytelling in gaming. And, and the marriage of, you know, immersive characters, with gaming.
In places like South Afghanistan, where cultural norms prevent men from entering homes, female vaccinators often make the difference between a closed or opened door.
Of course there are a lot of books that are interesting to make movies out of, but on the other hand, I think video games are also kind of like bestselling books for the younger generation, and the younger generation is the one going to the theaters.
It's not as if I've never been awkward myself. I'm a big gamer, so I've had access to that type of personality. I used to go to these LAN parties; that was before high-speed Internet. The only way you could get lag-free gaming was to haul these huge computers to people's houses.
It was interesting that feminists of my generation told me: You are discouraging younger women; you are confirming stereotypes of women; you are opening a door, initiating a debate, that will harm our movement. And my point was: We are already having this debate, especially in the younger generation.
You have to come to your closed doors before you get to your open doors... What if you knew you had to go through 32 closed doors before you got to your open door? Well, then you'd come to closed door number eight and you'd think, 'Great, I got another one out of the way'... Keep moving forward.
You will attract the younger generation and they might well prove tougher than the older generation. What we are trying to do is to look at the future and see what we can do to bring some stability back to people's lives.
You're talking about a younger generation, Generation Y, whose interpersonal communication skills are different from Generation X. The younger generation is more comfortable saying something through a digital mechanism than even face to face.
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