A Quote by Ashly Burch

I've had the tremendous fortune to work on games like 'Life is Strange' and 'Horizon Zero Dawn', where there was a lot of collaboration between me and the developers.
When I was young, we didn't have indie games. We had 'garage developers' or similar terms, who were just small teams making games out of passion.
People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields.
The only number that would ever be enough is 0. Zero pounds, zero life, size zero, double-zero, zero point. Zero in tennis is love. I finally get it.
As of 1992, in fact-though the picture would have improved since then-the money that had been made since the dawn of aviation by all of this country's airline companies was zero. Absolutely zero.
My dad was the force behind me early on. He was just infatuated with baseball. He was the one that basically taught me how to play the game. He gave a lot of his time working out with me, practicing and taking me to a lot of different games. It was hard work between both of us.
Don't get me wrong: I've had a lot of fortune, to come where I've come from, to be able to move to Europe, to go racing. But I had that fortune behind me. I grabbed it with both hands, and I made the best of it.
Kuala Lumpur was my first ever multi-sports games. I didn't do very well but the experience and enjoyment I had of those games really made me realize how much work I had to do and inspired me to work harder for the Sydney Olympics.
I have to admit, between the Seahawks games and the Blazer games and playoffs games, we're talking about close to 100 games a year, so I don't really follow other sports a lot.
The 2006 playoffs were such a rollercoaster for me. I was able to lean on God and know that no matter what things were going to work out the way they were meant to work out. I had that trust that allowed me to go into the games without fear. When I prayed before games, I was able to just let it go. When I played in game seven of the Stanley Cup Finals, I prayed more that day than I have my whole life. That was a day that I leaned on the Lord a lot. It helped me to face some of my fears.
The word "nice" makes me break out in hives. When someone tells me that they think my work is nice I want to take knitting needles and shove them in my ear canals. I have the same almost physical reaction to the word "interesting." The word is vague enough to mean anything and nothing. Like nice, interesting means the reader had zero connection and zero emotional response to anything in the work.
I have this very strange relationship with my work, which is that it's like a conversation between me and it.
And so we remained till the red of the dawn began to fall through the snow gloom. I was desolate and afraid, and full of woe and terror. But when that beautiful sun began to climb the horizon life was to me again.
Music, to me, was - is - representative of everything I like most in life. It's beautiful and fun, but very rigorous. If you wanted to be good you had to work like crazy. It was a real relationship between effort and reward. My musical life experiences were just as important to me, in terms of forming my development, as my political experiences or my academic life.
Since when do we even play games?” “Since when don’t we play games? Games of life, games of death. Games of love, of hope, of chance, of despair, and of all the myriad wonders in between.” I rolled my eyes at the newcomer. “Hello, Carter.
To burn always with this hard, gemlike flame, to maintain this ecstasy, is success in life. ... While all melts under our feet, we may well grasp at any exquisite passion, or any contribution to knowledge that seems by a lifted horizon to set the spirit free for a moment, or any stirring of the senses, strange dyes, strange colours, and curious odours, or work of the artist's hands, or the face of one's friend.
I think starting in anime, like I did, gave me a good idea of how to approach games that come from Japan. Japanese developers can be very different from companies here in the western market.
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