A Quote by Austin Kleon

The computer brings out the uptight perfectionist in us - we start editing ideas before we have them. — © Austin Kleon
The computer brings out the uptight perfectionist in us - we start editing ideas before we have them.
Separate out the creative act from the act of editing and execution. Make it a two-step process. First, let ideas flow and encourage EVERY idea to make it to the whiteboard. Don't criticize, judge, edit, budget, or worry. An idea on the wall can't hurt anyone, so let them rip without restriction. After any and all ideas have the opportunity to "come out to play", only then should you apply your analytical and logical side to the effort. Don't mix the creative process with the editing process or you'll kill your ideas before they even get a fighting chance.
Think of the imagination as a giant stone from which we carve out new ideas. As we chip away, our new ideas become more polished and refined. But if you start by editing your imagination, you start with a tiny stone.
Storytelling enables us to play out decisions before we make them, to plan routes before we take them, to work out the campaign before we start the war, to rehearse the phrases we're going to use to please or placate our wives and husbands.
I've had to cut my mom out of a movie before - it's ruthless, editing. But it's also so necessary; because once you start taking away, it's like sculpture, you can really start feeling the shape of the whole.
I am somebody who usually writes out the rough draft in longhand. Then I type it into the computer, and that is where I do my editing. I find that if I write it on the computer, I go too quick. So I like getting that first draft out and then typing it in; you are less self-conscious about it.
Angelo Corrao was our editor [in Dream of Life], and he was just so diligent and so old-school in the way he looked at editing. He would take my far-out ideas and tame them and make sense of them.
My dad grew up as a computer programmer, so he always had random computer software, and I started opening up editing software at age 12 and figuring out how to build websites.
When you first start out with something new, you're always a little uptight.
When you're directing, you see your ideas. You see them created right in front of you on the monitor and the sound stage. You get that experience all over again when you get into the editing room and you start playing with it.
Even if they're not reaching out to us, we're going to reach out to them anyway and involve them in a meaningful way. Because if we don't, we will fail to learn the lesson of a generation before us, that reached out for us and never let us go.
It sounds funny, but my biggest fear is that I'm not perfect. I'm a perfectionist, and I get upset when things go wrong or when I don't do well. I used to be very uptight, but I've learned to loosen up.
I never start editing a film until it's completely shot; I don't edit along the way, ever. When it's finished I come in here [screening room] and we start with reel one, scene one and start editing shot by shot by shot until we're finished.
If I get even five per cent of my ideas out and documented before I die, I'll be lucky. I'm not in danger of running out of riffs or ideas anytime soon. They overwhelm me and it's hard to find time to deal with them.
When I use a direct manipulation system whether for text editing, drawing pictures, or creating and playing games I do think of myself not as using a computer but as doing the particular task. The computer is, in effect, invisible. The point cannot be overstressed: make the computer system invisible.
Once you start to realize that a film is the sum of its editing, then editing is the thing you're always looking at.
Before I started working on a computer, writing a piece would be like making something up every day, taking the material and never quite knowing where you were going to go next with the material. With a computer it was less like painting and more like sculpture, where you start with a block of something and then start shaping it.
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