A Quote by Barry Blitt

I don't really know what makes someone want to be a cartoonist, but part of it is trying to get in trouble. You're looking where the line is and seeing how much you can step over it, and I mean, I do that in my personal life, too. I try to anger and piss people off a little bit to try to see what I can get away with. I got in trouble with more than one cartoon.
I've learned to be more reserved, watch what I'm saying; I got in a little bit of trouble. People tell me 'Never lose that, never lose that,' but then I get in trouble so I have to lose it. I'm trying to keep a little bit; I'm never going to lose who I am, I just gotta tone it down a little bit.
Sometimes, if you really want to try something original, you step a little too far out of bounds. I mean, there's a market force that kind of unconsciously keeps you in line a little bit.
I always have a very complex personal life as far as romance goes. Sometimes I have a little too much time to get into too much trouble... and drama. It's either I'm working, or I have nothing to do but focus on my personal life. It's a little hectic.
With the project where I'm making something with my own name, my main mission statement is honesty. I never want to hold back from what I'm saying for fear of showing it to people. At the same time, I try to take my own personal experiences and problems and wrap them around lyrics that are a little more universal and not naming names. I don't let it get that personal. That's not really a fear of over-sharing, it's just what makes a good song. I want to get people to listen to it and to find a universal aspect of what I'm trying to say.
I've kind of found out that when I do get into trouble, that when I do have people on base, sometimes the best thing is to throw a little bit more off-speed, back off a little bit.
The analogy I use is that 'World of Warcraft' is like going to the mall: you see a ton of people there, but you don't really want to interact with them; you just want to know you're part of the human race. And if you get in trouble, you'll know someone else is there.
Stella: I got a nose for trouble. I can smell it ten miles away... I can smell trouble right here in this apartment. First you smash your leg. Then you get to lookin' out the window. See things you shouldn't see. Trouble. I can see you in court now, surrounded by a bunch of lawyers in double-breasted suits. You're pleading: 'Judge, it was only a little bit of innocent fun. I love my neighbors like a father.' And the Judge says, 'Well, congratulations, you've just given birth to three years in Dannemora.'
The beachcomber goes looking for trouble, everything he finds is a sign of trouble. The writer is the same; without trouble he has nothing to work with, so he picks over the tide line, over the bits and pieces of people's lives with grim fascination.
To me, making a horror movie is about how you can present similar genre familiarities, but present them a little bit differently. Part of what interests me is the nonchalant realism of it, because you don't get that in the big studio horror movies. I like seeing someone walk around a house and sift through the drawers, and things like that, because that reminds me of what I would do, and of weird personal choices that people would make. That, in contrast to seeing someone get chased with a knife, makes it all the more interesting.
I think in Japan I think there is a lot of style and a lot of subcultures, but it will be interesting to see how much of them... how much of the people wearing those clothes are really expressing something about who they are or who they want to be and it will be very interesting to see, especially once you get there, once you get to a certain city like in Stockholm you really get to know the people a little bit and what they're saying through their clothes. It's more... To me I think it's much more interesting than just the clothes they're wearing or the length of the skirt.
You never know when someone is videotaping you or trying to capture your image. I see how it makes some people crazy. But I am really lucky. I don't understand it. I really, honestly, am much more focused on my personal life.
There are a lot of people that have marginal powers, like a guy who levitates a little bit off the ground, or someone who can breathe a little bit of fire, or someone that can freeze a little bit of something, if it's really close to him, you say, "Well, what do you do with that? How is that useful?" There is so much of it around you and you're seeing it, it becomes the important thing in society.
I do sometimes wonder if people think, 'Oh we'll have her because she cries well.' The odd thing is I don't really know where it comes from. If the script is good, I find I can usually cry without too much trouble - in fact, the hard thing is trying to get me to stop. But I'm not really a crier in real life. I'm not a dramatic person, you see.
Don’t let people interfere with you. Boot ’em out, turn off the phone, hide away, get it done. If you carry a short story over to the next day you may overnight intellectualize something about it and try to make it too fancy, try to please someone.
I get anxious but worry doesn't really do any good. If something is broken or in trouble, you've got to bend down, pick it up and fix it. Worry just makes us get wrinkles. So try not worrying.
If I could get myself in an editing room, that'd be trouble. I mean, that's how it works, you know? You leave everything on the field. I would pick apart - I do, even on the first time. More than once is just too much self-destruction. I don't need that.
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