A Quote by Barry Trotz

Sometimes when you start playing games you don't get as many practices and you don't get as many touches. People think you have the puck the whole time during a game - you really don't.
Ironically, I must admit that I have an easier time (myself) playing games that are really simple and non-realistic - like the games I grew up with in the 80's - I tend to get lost and confused when the games get too complex! But I enjoy watching people who are good at playing games. I really enjoy playing games like Guitar Hero, where you feel like you're a great musician even if you're not.
Sometimes we think videogames are just games for kids, and then once they get out of grammar school or high school, they never play again, but that's when they really start playing.
North Korea's whole idea is to create a crisis to solve a crisis. They're so poor and they're so desperate that they realize that this bombastic rhetoric can drive the South Korean stock market down and get the U.S. in a tizzy. And it's a game they've been playing for many, many years.
My target is to get as many call-ups as I can, get as many games as I can and win many trophies with Nigeria.
If I play a video game, I have to get through the whole thing. Like, when the new 'Resident Evil' comes out, I have to sit and do the whole thing. It will consume my life. I'm at a point where I don't have much time to play around anymore, so I don't really get started on the games if I won't be able to finish them.
What our grandmothers told us about playing hard to get is true. The whole point of the game is to impress and capture. It's not about honesty. Many men and women, when they're playing the courtship game, deceive so they can win. Novelty, excitement and danger drive up dopamine in the brain. And both sexes brag.
People are texting and smash into the car in front of them - I think there is some humor in that. And the virtual games. People are playing these virtual games, but they're real - I mean, the people are really playing, but it's not a game.
You know how many people would give up their life to get in one NBA game or NFL game or get one fight? Just to do something that has been a dream and they've aspired to do for their whole life - can you imagine what that means for a person?
People talk about skating, puck handling and shooting, but the whole sport is angles and caroms, forgetting the straight direction the puck is going, calculating where it will be directed, factoring in all the interruptions. Basically, my whole game is angles.
I really did not think a thing about playing five black players to start the game; they were our best players and deserved to start. But if I knew all the misery it was going to cause me in the weeks following the game, I'd have thought long and hard about it. The players from Kentucky were gracious about it, but many of their fans and people from other parts of the country did not want to see it.
There are so many designers that I love, and I'm so lucky that I get to work with so many of them and sometimes spend time with them. As an actress, you get to go to these events and wear their things - it's fun, but it is what it is. I don't put a lot of time into it, but I respect what they do.
Video games provide an easy lead-in to computer literacy. They can get you thinking like a video game designer and can even lead to designing since many games come with software to modify the game or redesign it.
The fools standpoint is that all social institutions are games. He sees the whole world as game playing. That's why, when people take their games seriously and take on stern and pious expressions, the fool gets the giggles because he knows that it is all a game.
I don't try to get players emotionally up for a game; it creates too many peaks and valleys... I strive for even keel; they will get up for the big games.
There are games where I go a whole game without saying a word. There are games where I'm talking the whole game. It really depends on the mood and vibe that I'm in that day.
We want playing our games to entertain people on many different levels. Deeper down, I want to make a connection with the player, and it's the way, to me, of saying to the person playing the game that they're not alone in the world.
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