A Quote by Ben Dolnick

Of course I knew that writing was terrifically hard work and that there was no secret code, as in a video game, that would unlock Tolstoy-mode, enabling me to crank out canon-worthy novellas before lunch.
A man came up to me at a party and asked if I wanted to be in his video game. I of course said yes. And then it turned out it was 'Assassin's Creed', so that was great. They let me ad lib a lot and mess about and be very snarky indeed, and I'm thrilled by the success of all their hard work.
Golf is a game to me. Other players work extremely hard all year long. I work hard before Augusta. I know I get good results when I practice, but it also wears me out. It literally wore me out even when I was in my 20s.
Specifically, my favorite tool in Java is hot code swapping in debug mode, meaning I can edit the code while the game is running and immediately see the results in the running game. This is super great for rapid tweaking.
(UGO, about Crank) I see the addiction to video games because you want to win them and it's just hard enough so you'd want to keep playing it over and over to try to figure it out. I definitely feel the movie is like a game at times but I'm not a huge videogame lover.
There was a board game called 'Sorcery,' which is one of my favorites, and I would often revisit the game. It's not a video game, but it definitely stands out in my mind as a game that impacted me.
It's hard to explain how much one can love writing. If people knew how happy it can make you, we would all be writing all the time. It's the greatest secret of the world.
Just think of the opportunities we can unlock by making education as addictive as a video game. This type of experiential, addictive learning improves decision-making skills and increases the processing speed and spatial skills of the brain. When was the last time your child asked for help with a video game?
Because I knew how hard I worked, I knew the pain, I knew the sacrifice, I knew the tears, I knew everything. Despite everything, I stuck to it. I toughed it out, and I kept my head in the game, even when the odds were against me.
I find composition difficult. I never thought of myself as someone who can crank it out. I can't crank it out - I have to dig it out the hard way. In some sense, you become more confident in your technical apparatus, but it becomes harder to do something you haven't done already.
If you let anything infringe on your writing time, it will. And you won't get the writing done. Taking one day off can cost me five days of getting back in the mood. Going out to lunch can cost me anywhere from five hours to three days. And for me it's not worth it. For my own sense of well-being I have to finish my work before I can play.
I think that if someone plays a video game, and then goes out and harms another human being, or themselves because of what they just saw in the video game, they were screwed up in the head long before they got their hands on a controller.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
I was anticipating Animal Crossing.' I was an early adopter. And then I was really, really looking forward to it coming out even before lockdown happened. And then, of course, everyone sort of glommed on to it. And I embrace that. That's the whole point of the game. You want to build a community through this video game.
We go into rural communities and all we do, like has been done in this room, is create the space. When these girls sit, you unlock intelligence, you unlock passion, you unlock commitment, you unlock focus, you unlock great leaders.
It's so hard to tell people I'm in a video game... just because I grew up with my dad being in a video game.
I'm not really much of a video game player; my son would be the expert in that department. The only game I would really play is golf, the Tiger Woods video game.
This site uses cookies to ensure you get the best experience. More info...
Got it!