A Quote by Ben Foster

I have a lot of respect for, always dig, the crew. Sometimes a lot more than the cast. But a good run production team is paramount to making a good film. You just can't it done without a good line producer, without creative producers, without people who are making stuff happen.
If making movies was easier, there'd be a lot more good movies. So you kind of learn that if it's just a good script, or if it's just a good producer, that's not always enough. You need an entire team of creative people coming together.
You can't make anything without making mistakes, do you know what I mean? Robert De Niro's in the 'Rocky and Bullwinkle' film. There's a lot of far greater people than me who have made mistakes in their careers... There's loads of people who have made stuff that isn't good and never get asked about it.
Film and TV is a very hard profession to enter into if you don't have the ability to take a long period of time without making money so you can write, direct or raise financing, or work your way up, often with unpaid internships. It's hard to get into without a lot of connections. You end up with a lot of white people from privilege making films. So we're seeing a lot of the same kinds of stories.
It is a lot harder to write a good book or a good column in a persuasive way without making fun of someone or ridiculing them.
Design and style should work toward making you look good and feel good without a lot of effort so you can get on with the things that matter.
I don't seem to require a lot of sleep. I just - if I get four, five good hours, I'm fine. But sleeping is sort of dull. There's a lot of other good stuff that you can do without just lying down and closing your eyes.
To me, design and style should work toward making you look good and feel good without a lot of effort - so you can get on with the things that matter.
Sometimes there aren't enough hours, but I have a really strong team, and I surround myself with good people, and they help me out a lot. I wouldn't be here without them.
I do have huge pressure in terms of making my animation, because a lot of audiences and producers are expecting me to make films with a lot of action. They all know that I'm very good at action scenes, but I tend to not use many, so they're all frustrated with me. But I do that intentionally. Yes, if I do a movie with a bunch of action, it's going to be a lot more successful than the types of movies I'm making right now. The producers often say, "Instead of using all these philosophical phrases, why don't you change this into an action scene?" But I intend to continue to make these movies.
We leave Scarlet Witch without a home, without a family, and she ends up creating a surrogate family within the Avengers and making a decision to be a part of the team. I think a lot of that has to do with what Jeremy's character - like his attitude towards her and the speech he gives her at the end of the film. So we pick up with her having started a new life, but still trying to figure out what her abilities are and if using them causes greater good or greater damage.
My friends are people who like building cool stuff. We always have this joke about people who want to just start companies without making something valuable. There's a lot of that in Silicon Valley.
I think it's good that producers are showing more ways to show their artistry and be more the artist, you know? Not just the producer in the back making the beats.
If I love you more than you love me, I’m as good as dead. Yet I can’t make myself take it back. I can’t just walk away from you, because every time you pass by me without smiling, without touching my hand, or at least making eye contact, it feels like I’m dying inside.
Free will without fate is no more conceivable than spirit without matter, good without evil.
I like it when people have good flow, but I also like it when people actually say stuff. Because sometimes that's a very good distraction, like, to have impeccable flow, but you're saying a lot without saying anything.
I realised that I enjoyed direction while making 'DCH.' The process of putting a film together and working with the cast and crew felt good.
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