A Quote by Ben Schnetzer

A lot of times, when you're seeing something that you've done, you're thinking about the experience you had making it, not about the experience of the product. — © Ben Schnetzer
A lot of times, when you're seeing something that you've done, you're thinking about the experience you had making it, not about the experience of the product.
A lot of times, when you have a disability, one of the things you deal with is other people's projections of what your experience is and their fear about it, and not seeing the experience you're having. There's nothing horrifying about it to me. It is what I deal with. It is my reality and my life, but it's not horrible.
User experience is really the whole totality. Opening the package good example. It's the total experience that matters. And that starts from when you first hear about a product experience is more based upon memory than reality. If your memory of the product is wonderful, you will excuse all sorts of incidental things.
Anyone in the arts has had an experience of seeing someone who they related to doing something and thinking, 'I could do that.' If you have one generation where you force its hand a bit, then the next one fills in the gaps, because it's seen an example of what can be done.
I think there's just a lot of compassion in art. Again, when you're doing something that resonates with somebody else, you're going through an experience another person has had, whether it's been a painful experience or a joyous experience or a happy experience.
I'm not a huge fan of 3-D, though. Honestly, I think that movies are an immersive experience and an audience experience. There's nothing like seeing a film with 500 people in a theater. And there's something about putting on 3-D glasses that makes it a very singular experience for me. Suddenly I'm not connected to the audience anymore.
The experience with 'The Knick' is a singular experience. That experience taught me a lot about acting and about being on camera for extended periods of time to try to create a character arc that travels.
We are so numb we don't even know what a direct experience is. We have an experience, then we think about it and we think the thinking about it is the experience.
If I had done 'Go, New York, Go' for the Spurs, it might not have worked. It really taught me a lot about demographics and tastes and styles. I never went to business school, so that whole experience was my crash course in marketing, contracts, negotiations, and product launches.
For me, intuition comes from experience. After years of experience, a person will have, if they have been paying attention and revising their thinking and behavior, intuitions about their area of experience.
Theatrical times are different from concert times, to put it simply. Taking a figure like [Mahatma] Gandhi and setting him on a stage requires thinking about what theater is about and what the whole experience is about and what we're trying to communicate in that way, so you get into certain less abstract considerations.
Seeing movies about mental illness, a lot of falseness has leapt out at me over the years... So I just focused on what I remembered, the real experience of seeing somebody like that. And as an adult, I’ve had family members who are bipolar, so I’ve seen it again.
Artists need some kind of stimulating experience a lot of times, which crystallizes when you sing about it or paint it or sculpt it. You literally mold the experience the way you want. It's therapy.
A lot of times, you're interacting with people for whom you're one of the very few veterans that they've met or had a lot of interactions with, and there's a temptation for you to feel like you can pontificate about what the experience was or what it meant, and that leads to a lot of nonsense.
There's a different experience when you're reading a book rather than when you're seeing something on screen. When you're seeing a movie or TV show, it's a three-dimensional experience you're in the middle of, but when you're reading something, you're suppling the reality with your imagination.
You're supposed to be writing from experience - experience with people, with reading, seeing some homeless guy on the street and making up some story of him in your head. If you never see any of that or have those conversations or even sleep enough to have vivid dreams, then what are you writing about?
You can't be looking into the past too much about what you could have done; it is about making things right and learning from that experience and taking it into the next game.
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