A Quote by Bernice King

In addition to needed gun control reforms, America urgently needs a stronger protest movement dedicated to reducing the glorification of violence in our culture - in music, film, television, video games, and even the Internet.
In addition to a stronger focus on better training for law enforcement, America urgently needs programs to provide jobs and educational opportunities in economically depressed communities.
As a mode of public pedagogy, a state of permanent war needs willing subjects to abide by its values, ideology, and narratives of fear and violence. Such legitimation is largely provided through a market-driven culture addicted to the production of consumerism, militarism and organized violence, largely circulated through various registers of popular culture that extend from high fashion and Hollywood movies to the creation of violent video games and music concerts sponsored by the Pentagon.
The stronger our gun control laws are, the fewer acts of violence.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
In a culture of electronic violence, images that once caused us to empathize with the pain and trauma of another human being, excite a momentary adrenaline rush. To be numb to another's pain - to be acculturated to violence - is one of the worst consequences our technological advances. That indifference transfers from the screen, TV, film, Internet, and electronic games to our everyday lives.
A universal renunciation of violence requires the commitment of the whole of society. These are not matters of government but matters of State; not only matters for the authoirities, but for society in its entirety, including civilian, military, and religious bodies. The mobilization which is urgently needed to effect the transition within two or three years from a culture of war to a culture of peace demands co-operation from everyone. In order to change, the world needs everyone.
Every age has its storytelling form, and video gaming is a huge part of our culture. You can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theatre.
Even in the most peaceful communities, an appetite for violence shows up in dreams, fantasies, sports, play, literature, movies and television. And, so long as we don't transform into angels, violence and the threat of violence - as in punishment and deterrence - is needed to rein in our worst instincts.
You never see a teaser for a film on television that doesn't have someone running around a corner with a gun. Have you noticed that?... I think Hollywood has as much responsibility for gun violence as the National Rifle Association.
I do not accept that we cannot find a common sense way to preserve our traditions, including our basic second amendment freedoms and the rights of law abiding gun owners, while at the same time reducing the gun violence that unleashes so much mayhem on a regular basis.
I think it would be impossible to make a movie about video games if there wasn't some violence that we know from video games.
As a nation, this is the moment to start seriously investing our time, energy and resources into proven methods of reducing violence, both within our nation as well as internationally. The cost of violence to our culture and our children is simply not sustainable.
The Internet is just one of those things that contemporary humans can spend millions of "practice" events at, that the average human a thousand years ago had absolutely no exposure to. Our brains are massively remodeled by this exposure--but so, too, by reading, by television, by video games, by modern electronics, by contemporary music, by contemporary "tools," etc.
What you do in film and television is really different than what you do in video games.
The poetry and transgression that was so much of surrealism's anarchic force has been recruited into mainstream culture. It has been made commonplace by television and magazine merchandising, by computer games and Internet visuals, by film and MTV, by the fashion shoot.
We used to flock to watch gladiators, public torture and executions. In more recent times, our appetite for mortal violence has been sublimated in sports, photorealistic video games, film and literature.
This site uses cookies to ensure you get the best experience. More info...
Got it!