A Quote by Bhushan Kumar

For us the acceptance of audience is important, we won't keep making sequel after sequel just for the heck of it. — © Bhushan Kumar
For us the acceptance of audience is important, we won't keep making sequel after sequel just for the heck of it.
People will turn their noses up at a sequel or that type of thing, but Pixar really works hard - if they're making a sequel - to make a sequel an original movie, to make it an original story.
Many years ago, I was actually hired to write the sequel to 'Independence Day.' And I wrote a sequel. And they paid me a boatload of money to go write this thing. And after I wrote it, I read it and I gave them back the money and I said, 'Look, this is an okay movie I just wrote. But it's not worthy of the sequel to 'Independence Day.'
'The Conjuring' was a massive success, and honestly, it set the bar quite high. So I was nervous about making the sequel, and I wasn't sure if it will still have the same impact as the first one did. But that's what moved me to make the sequel.
A sequel is going to be a pressure no matter who directs it. A sequel is only made when the original film works.
I was also a fan of the first one Saw movie. I knew there was a danger in doing the sequel, especially like this. They have such a core audience for the Saw movies. The fans of the movie actually demanded a sequel. They were on the internet going crazy. I don't even go on the internet. I don't even know how all this stuff happens. But they wanted it and one the one hand that's good, because you know there's an audience.
When I first did 'The Fast and the Furious', I didn't want there to be a sequel on the first one. I thought, 'Why would you rush to do a sequel - just because your first film is successful?'
I am writing a sequel to The Touch because I want to further explore the Chinese question that I have raised. There will be more about that in a sequel.
If I had done a sequel to 'Day of the Tentacle,' there probably wouldn't have been a 'Full Throttle.' If I did a 'Full Throttle' sequel, there wouldn't have been a 'Grim Fandango.' It's important to make new stuff up.
I feel the way I always do about sequels. If there's an idea that excites me enough, and it feels like a way to do something new and fresh, then great. But I don't ever want to do a sequel just for the sake of doing a sequel.
Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally.
I cannot explain why they made that sequel to Secret of NIMH. Because they claim that it the original didn't make money, so what was the enthusiasm to make a sequel?
I think there are some people that are capable of making a sequel more special than the original. And we have seen that when the original 'Terminator' came out, then Jim Cameron outdid himself with the sequel. Then it became the highest grossing movie of the year when it came out in 1991.
You sign for a sequel for everything these days, just in case, options. In the past, you avoided them like the plague because it meant somewhere down the road you couldn't take a job because you had to do a sequel. Now it's a feature of pretty much any feature you do.
They always say 'Is there going to be a sequel to Bad Santa?' and you know, I mean, a long time ago they would talk about, you know, we're going to do a sequel to that but it was never serious. And they said 'Would you do it?' and I said out of all the movies I've done, that was a lot of fun, and maybe I would do a sequel if it ever came up and it made sense, but I said I don't think that's ever going to happen.
It was a film [The Lost World], and it's a sequel at the same time. The first shot on the first day was from the sequel to the movie they hadn't made yet. But yeah, it was a pretty amazing experience running around the jungle for that.
Now that I understand how publishing schedules work, I can understand why many authors have the sophomore slump. A year is a long time to wait for a sequel, but it's a short, short time to WRITE a sequel.
This site uses cookies to ensure you get the best experience. More info...
Got it!