A Quote by Bill Bailey

I think gaming has influenced popular culture in a huge way. It's worked its way into novels, and blockbuster movies. — © Bill Bailey
I think gaming has influenced popular culture in a huge way. It's worked its way into novels, and blockbuster movies.
I feel more influenced in my own work by dreams than I do by other writers' works in a way. Or by popular culture, movies - what else is there to write about than love and loss?
I want to make movies that people see. I really think that movies are the most popular form of story telling ever and have such a huge impact on culture when they do.
I think, what I want to say is that yes, my ideas have travelled into popular culture they also emerged from popular culture in a way, or from the general public as you put it. But not as a program.
I really think that movies are the most popular form of story telling ever and have such a huge impact on culture when they do. So I really want to be a part of those movies that say something good to a lot of people.
I was a sci-fi addict when I was a kid and a teenager. Novels, graphic novels, movies, it was my way to deal with reality.
Some people think literature is high culture and that it should only have a small readership. I don't think so... I have to compete with popular culture, including TV, magazines, movies and video games.
During the pandemic, obviously gaming has become almost like a primary activity. People are at home all the time, they need to entertain themselves, gaming has seen huge growth in all the gaming companies and so Twitch is no exception.
Richard Donner made great movies. Seminal movies. The Academy, though, and we have to be careful here, should recognize popular films. Popular films are what make it all work. There was a time when popular movies were commercial movies, and they were good movies, and they had to be good movies. There was no segregation between good independent films and popular movies.
I'm not saying Sonic Youth was a conceptual-art project for me, but in a way it was an extension of Warhol. Instead of making criticism about popular culture, as a lot of artists do, I worked within it to do something.
I think angels definitely offer all the imaginative possibilities that vampires do, and I think they've actually been popular in Western culture for longer than vampires have been. I hope they become a part of the culture again in a new way.
For years, Blockbuster Video has edited movies. Like The Bad Lieutenant, when he's masturbating while the girls in the car are doing the thing. I rented it from Blockbuster and sped to that scene, and it was gone. I called up Blockbuster, and I'm like, "I got an erection, and the scene's not there."
Every age has its storytelling form, and video gaming is a huge part of our culture. You can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theatre.
One meaningful distinction between high and popular culture, is that there's way more good popular culture - because its standards of quality are more forgiving, because sobriety isn't its default mode, because there's so damn much of it.
Burroughs was never really that pleased with the way popular culture and society treated his character. He tried to make a few movies of his own as a result, but they weren't very good.
I think violence has always been popular, way before movies started being made.
I never really thought of myself as a musician. I'm not saying Sonic Youth was a conceptual-art project for me, but in a way, it was an extension of Warhol. Instead of making criticism about popular culture, as a lot of artists do, I worked within it to do something.
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