A Quote by Bill Watterson

Virtual reality has nothing on Calvin. — © Bill Watterson
Virtual reality has nothing on Calvin.
Virtual reality is a denial of reality. We need to be open to the powers of imagination, which brings something useful to reality. Virtual reality can imprison people.
The park achieved a kind of reality. Like these virtual reality games the children are playing with. I told them we were doing this 40 years ago! Disneyland is virtual reality.
[Calvin, who has the chicken pox, calls Susie on the telephone.] Susie: Hello? Calvin: Hi, Susie! It's me, Calvin! I was wondering if you'd like to come over and play. Susie: Why, sure! Boy, I don't think you've ever invited me to... Calvin's Mom: Calvin, what are you doing? Calvin: Nothing, Mom. Go away. Calvin's Mom: You're contagious! You can't have anyone over to play! Calvin: Shhhh! Shhhh! You'll spoil the whole thing! I was going to trick Susie into catching... HEY! OW! LET GO! Susie: [Hanging up the phone] Any chance of getting transferred, Dad?
If you're having a very high-adrenaline, high-movement experience in virtual reality, and then all of a sudden you're back in your office, that disconnect is pretty notable. Whereas if you're using it for virtual reality teleconferencing... there's really no kind of impact moving back and forth between the real and the virtual world.
The simulator is the stage in-between television and virtual reality, a moment, a phase. The simulator is a moment that leads to cyberspace, that is to say, to the process because of which we now have two bottles instead of one. I might not see this virtual bottle, but I can feel it. It is settled within reality. This explains why the word virtual reality is more important than the word cyberspace, which is more poetic.
Virtual reality started for me in sort of an unusual place. It was the 1970s. I got into the field very young: I was seven years old. And the tool that I used to access virtual reality was the Evel Knievel stunt cycle.
To someone like Zurbaran, who paints still lifes, lemons and pears are the objects of art. But to the electronics engineer who works on the technologies of virtual reality, the whole reality has become the object of art, with a possibility to substitute the virtual with the real.
At its very core, virtual reality is about being freed from the limitations of actual reality. Carrying your virtual reality with you, and being able to jump into it whenever and wherever you want, qualitatively changes the experience for the better. Experiencing mobile VR is like when you first tried a decent desktop VR experience.
These new technologies try to make virtual reality more powerful than actual reality, which is the true accident. The day when virtual reality becomes more powerful than reality will be the day of the big accident. Mankind never experienced such an extraordinary accident.
As "Calvin and Hobbes" went on, the writing pushed the drawings into greater complexity. One of the jokes I really like is that the fantasies are drawn more realistically than reality, since that says a lot about what's going on in Calvin's head.
By 2010 computers will disappear. They'll be so small, they'll be embedded in our clothing, in our environment. Images will be written directly to our retina, providing full-immersion virtual reality, augmented real reality. We'll be interacting with virtual personalities.
Some people prefer to see the game in the television than to go to the stadium. With virtual reality this will go to be worse, but at the end the "real" reality will win, because a virtual meal is not the same thing as a real one!
I got to train with some of the best and have critics like Oscar de la Renta and Calvin Klein. As a student under Calvin Klein, my project was to make a coat, and then years later, I was hired at Calvin, by Calvin, to design coats for him. It came full circle!
Virtual reality is a tough sell for a software developer. They have to convince investors that not only are they going to build a good game, which is what they normally have to do, they have to convince them that it's going to be a good game and that virtual reality will be successful.
When I saw how real virtual reality can be, and that we can replace human vision with virtual vision, this can be the ultimate platform.
Usually, companies, when they approach other people to do VR, they're like, 'We're gonna offer a virtual reality experience' - to me, that usually means they're gonna put a bunch of 360° cameras in a room, film something, and wrap the video in a sphere so you can head-track and look around. To me, that's not virtual reality. That's 360° video.
This site uses cookies to ensure you get the best experience. More info...
Got it!