A Quote by Billy Collins

Part of writing is discovering the rules of the game and then deciding whether to follow the rules or to break them. The great thing about the game of poetry is that it's always your turn - I guess that goes back to my being an only child. So once it's under way, there is a sense of flow.
...once the cards are dealt we turn them up in turn, and make two piles each, one red, one black; the winner has the biggest pile of red ones. So once the cards are dealt the game is determined, and from any position in it you can derive all others back to the deal and forward to win or draw. ...in relation to the solar system..., the laws are like the rules of an infantile card game.... But in relation to what happens on and inside a planet the laws are, rather, like the rules of chess; the play is seldom determined, though nobody breaks the rules.
It obviously makes a difference whether we consider ourselves as pawns in a game whose rules we call reality or as players of the game who know that the rules are ‘real’ only to the extent that we have created or accepted them, and that we can change them.
It's very important, at least to me as a writer, that there be some rules on the table when I'm writing. Rules come from genres. You're writing in a genre, there are rules, which is great because then you can break the rules. That's when really exciting things happen.
And I'm the first one to tell people to break the rules. But you can only break the rules once you know what the rules are. The other thing is, fashion is the last design discipline to actually have academic texts and historical analysis.
I think that the essence of being an artist is to break rules. You have to learn rules, and you have to break them, because if you make art only by the rules, then you make very boring art.
Life to me is the greatest of all games. The danger lies in treating it as a trivial game, a game to be taken lightly, and a game in which the rules don't matter much. The rules matter a great deal. The game has to be played fairly or it is no game at all. And even to win the game is not the chief end. The chief end is to win it honorably and splendidly.
Writing for videogames is really unique. You learn all the rules of writing, but there's a whole other set of rules for game writing, and we're changing them as we move along as well, which makes it more challenging.
I know the rules of the game, you hit it once, then break away clean.
Putin goes to bed at night knowing he can break all the rules, and the West will follow all the rules.
How much freedom I have depends on the number and nature of my options. And that, in turn, depends both on the rules of the game and on the assetts of the players: it is a very important and widely neglected truth that it does not depend on the rules of the game alone.
They are playing a game. They are playing at not playing a game. If I show them I see they are, I shall break the rules and they will punish me. I must play their game, of not seeing I see the game.
We do not know what the rules of the game are; all we are allowed to do is to watch the playing. Of course, if we watch long enough, we may eventually catch on to a few of the rules. The rules of the game are what we mean by fundamental physics.
If you go to a master to study and learn the techniques, you diligently follow all the instructions the master puts upon you. But then comes the time for using the rules in your own way and not being bound by them....You can actually forget the rules because they have been assimilated. You are an artist. Your own innocence now is of one who has become an artist, who has been, as it were, transmuted.... You can't have creativity unless you leave behind the bounded, the fixed, all the rules.
Rules matter, and to be rules they need to be universal in form: always do this, never do that. But it is foolish to rule out in advance the possibility that an occasion might arise when normal rules just don't apply. Rules are not there to be broken, but sometimes break them we must.
My goal is to be myself, and to challenge stereotypes, and to follow the rules, and break them, and make new rules. It's not about doing something that's already been done. That would be silly.
I believe in rules. I believe in artistic limitations, and I always have. I've always thought that setting out a set of rules before you start, and then being completely consistent with them, is the only way to make a really good film.
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