A Quote by Bob Barton

The basic principal of recursive design is to make the parts have the same power as the whole. — © Bob Barton
The basic principal of recursive design is to make the parts have the same power as the whole.
The Lord of Light in his wisdom made us male and female, two parts of a greater whole. In our joining there is power. Power to make life. Power to make light. Power to cast shadows.
A recursive definition does not necessarily lead to a recursive process.
I believe that the universe is one being, all its parts are different expressions of the same energy... parts of one organic whole.... (This is physics, I believe, as well as religion.) The parts change and pass, or die, people and races and rocks and stars; none of them seems to me important in itself, but only the whole. This whole is in all its parts so beautiful, and is felt by me to be so intensely in earnest, that I am compelled to love it, and to think of it as divine.
Modern physics has taught us that the nature of any system cannot be discovered by dividing it into its component parts and studying each part by itself... We must keep our attention fixed on the whole and on the interconnection between the parts. The same is true of our intellectual life. It is impossible to make a clear cut between science, religion, and art. The whole is never equal simply to the sum of its various parts.
The concept of God is generated by a brain designed by evolution to find design in nature (a very recursive idea).
To me, the coolest riffs are composed of two guitar parts that interlock like gears. You need both parts to make whole. I work things out on an electric that's not plugged in to make sure a good tone isn't forgiving a part that couldn't stand up naked. Only after the parts are written will I struggle to find a tone that supports the creativity.
The principal and only way to make an heirloom product is to design something that people will need not just this year, but for the next 50 or 100 years.
Power is concentrated. The general policy is exactly the way that Adam Smith described it: it's designed for the benefit of its principal architects, the powerful. It serves "the vile maxim of the masters: all for ourselves and nothing for anyone else". Those are the basic rules of the world.
Health care is a design problem. Dependence on foreign oil is a design problem. To some extent, poverty is a design problem. We need design thinkers to solve those problems, and most people who are in positions of political power are not design thinkers, to put it mildly.
One of the great rules of design is do something basic right. Then everything gets much more right of itself. But if you do something basic wrong - if you make what I call a Type 1 Error - you can get nothing else right.
Fit the parts together, one into the other, and build your figure like a carpenter builds a house. Everything must be constructed, composed of parts that make a whole.
The way to do good basic design isn't actually to be really smart about it, but to try to have a few basic concepts.
Americans are getting like a Ford car, they all have the same exact parts, the same upholstering and make exactly the same noises.
At the most basic level, prioritizing design also represents a practical consideration. It's far easier to design first and engineer later.
Once evolution gets a good basic design, it tends to throw away the variants and concentrate on the near-infinite diversity within that design.
The whole Jeffersonian ideal was that people are temporarily in government. Government is not the basic reality. People are. The private sector. And government is just a limited power to make things go better.
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