A Quote by Bobby Kotick

I go to these cocktail parties now, and I say I make video games, and people go, 'Wow.' I can attract crowds. — © Bobby Kotick
I go to these cocktail parties now, and I say I make video games, and people go, 'Wow.' I can attract crowds.
A lot of people say video games can be stifling. Older people say, 'We had to go outside, and we had to make up stories!' For me, video games broadened my horizons. Playing 'Golden Axe,' I was those characters. I imagined myself being in that world, so honestly, it was a really good thing.
When you go 18 games unbeaten people will say 'wow he's really good' but when you make mistakes they will point the finger at the back four.
I am not a fan of video games, I had to learn a lot about them. I would love to play video games, but I don't want to go around shooting people, and ripping off their heads, and it's just gross.
Now it's like, I'll go to Starbucks, or I'll go to the mall or anywhere, and lots of people will recognize me, and I'm like, 'Oh, wow, this is actually a thing now; this is happening.' It can get a little bit crazy at times, but I love meeting people, and people shouldn't feel scared to come up to me and say 'Hi.'
Video games in some ways are too powerful, they have too much resonance with kids. And it's very easy to overdose on video games and to let the outside world go by.
Especially with the video games and social media we have now, I think that turning point from kid to sort of adult has gotten earlier with TV shows that are on right now and video games. They all contribute to that.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
Meetings ... are rather like cocktail parties. You don't want to go, but you're cross not to be asked.
Video games don't make people go nuts. I played Super Mario forever. Not once hopping on a turtle or smash my head through a brick ceiling.
I want people who see my watches to go, 'Wow!' And the more they look at them, the more they go into it, the more I want them to say, 'Wow!' I work on a razor blade between gimmickry and amazement.
When I was bullied, I could go home and it would stop. Now, you can go home and get a text, or you can put up a YouTube video and 200 people say horrible crap, or someone has launched a website about you. That stuff is really terrifying.
Selling five million units in less than 14 months means DS is the fastest among any game machines ever launched in Japan to hit that level. To achieve this rapid growth, we were required not only to go after frequent game players, but to reel back people who had left games and to make video games enjoyable for those who had not played games at all.
People were hanging out in these places, and just like at cocktail parties, they needed something to do together. I thought, 'How can we fit games into someone's life?'
If you go to a Liberty game, they're fun basketball games to go to. But I'll be damned if I know how to get people to go to those games.
I sit around listening to classical music. I don't play video games. I love to go to dinner, go on picnics, travel.
Every age has its storytelling form, and video gaming is a huge part of our culture. You can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theatre.
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