A Quote by Brad Garlinghouse

There are a lot of really fabulous things that get done with digital assets and blockchain technologies to reduce friction, to reduce costs, and enable things that weren't possible before.
I learned in America a long time ago, the three R's, the principle of three R's - reuse, reduce, recycle. And as I say those words, there are so many things individually we can do to reduce - we don't need to consume as much as we are consuming. Reduce. And by reusing, we can reuse a lot of things we just throw into the dumpsite. And reduce the production. The more we reuse, the more we can reduce.
What will prevail is this will to reduce the world to the point where one could possess it. All military technologies reduce the world to nothing. And since military technologies are advanced technologies, what they actually sketch today is the future of the civil realm.
Giving users easy access to many different kinds of digital assets on the blockchain and, particularly, tokens that are linked to assets in the real world, is crucial to seeing blockchain adoption reach the next level, and I applaud Digix Global's initiative in being the first of many such projects to successfully launch.
I am happy with what I have done until now, but there are things I would like to improve. I would like to do more, there is always margin to grow and reduce mistakes, fix things to get things perfect.
Polychain manages a hedge fund that invests exclusively in digital assets. We invest exclusively in protocols, not companies, and we do this by investing in things made scarce through the blockchain.
Digital is really two things. It refers to a set of technologies, everything from artificial intelligence to the use of e-commerce. But digital is really about a different way of working, of making decisions, of partnering and reaching your clients, and so it's also about how you do things.
If we reduce batch sizes by half, we also reduce by half the time it will take to process a batch. That means we reduce queue and wait by half as well. Reduce those by half, and we reduce by about half the total time parts spend in the plant. Reduce the time parts spend in the plant and our total lead time condenses. And with faster turn-around on orders, customers get their orders faster.
Reduce. Do as little as possible to get what you have to get done.
Polychain is investing in blockchain assets. We do not invest in private companies or hold shares in private companies. We invest purely in tokens or digital assets, and those include assets that people are familiar with, like bitcoin and ethereum, as well as very early-stage projects.
The Commission agrees that the federal government should help alleviate these costs. The best way to do so is to reduce illegal immigration.... We recommend immediate reimbursement of criminal justice costs, because these conditions can now be met, but we urge further study of the costs of health care and education before impact aid is provided.
Some really large businesses that get a lot from China would like a NAFTA Superhighway system because it would reduce costs for them to transport containers from China and, as a result, increase their margins.
Proponents of efficiency standards argue that they save consumers and businesses money, reduce energy use, and reduce emissions. But families and businesses already understand how energy costs impact their lives and make decisions accordingly.
If a lending institution is faced with bids for a package of toxic assets that are less than the carrying value of those assets, the sale of those assets would trigger a further loss and reduce the underlying capital of the institution.
With lab courses, we may be able to simulate a lot of that and reduce costs.
There will be many types of assets codified into the blockchain, and they are all not just going to be on the bitcoin blockchain - it's going to be a number of different assets here. And the best way to invest in that is a diversified portfolio.
Essentially, we're always trying to reduce latency. As you try to reduce the latency of the experience, you can only get it down so far before we start running into the limitations of game engines, computing, the intensity of the experience you're trying to compute.
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