A Quote by Brad Goreski

Every season challenges me to approach styling in a different way. — © Brad Goreski
Every season challenges me to approach styling in a different way.
I think that every country presents its own particular challenges, different cultures, different histories, different religions, different people. And different ethnic make-ups in those countries present different challenges.
I got lucky with 'The Girlfriend Experience' in the sense that it was one season and was meant to be that way. When I signed on, they told me that every season is going to be a different girl. I was like, 'Sweet. If I hate it, then I'm out.'
I have a respect for Young Jeezy. But the reason things didn't work out for me and Young Jeezy was because our approach to the industry... My approach to the industry was a tad bit different than his. I wanted to approach my career a different way; he wanted to go a different way.
I have to take the positives from 2012 and the negatives as well because you learn more than you do from the positives. It has been a great season last year, a lot of learning, and now it's another approach. The way I will approach this year is totally different, so we are ready to fight for it.
I think actually any morality system that rewards only the extremes is a flawed system. Players don't approach life that way, they don't approach games that way, and they shouldn't be trained to approach games that way. They shouldn't be in the mode where, "I've got to choose every good option." They should just play the game. And they should get equal consequences or rewards for that, that are different from the extremes.
I think every partner in every situation is completely different and I think you have to adjust your teaching technique, your choreography and how you're going to approach the season in general.
Every character I approach, from 'Forrest Gump' all the way up to 'The Spoils Before Dying,' has a different set of requirements and always fascinates me.
Each season was different and presented its own set of circumstances and challenges.
I think, actually, any morality system that rewards only the extremes is a flawed system. Players don't approach life that way, they don't approach games that way, and they shouldn't be trained to approach games that way. They shouldn't be in the 'Star Wars' mode where, 'I've got to choose every good option.'
The Gospel itself is angular. It always has been. It always conflicts. It always challenges every generation. It challenges different generations in different ways.
I like challenges, and thus, I keep trying something different and new every time. And these challenges and interests turn into passion.
Making progress on longstanding challenges requires a different lens and a new approach.
I am flattered that they think that many people would enjoy my work. I don't approach any genre a different way than I may approach another one. I treat every role I do like a role worthy of applying whatever kind of tactic, process and talent I have.
And every match is different: you have different opponents, different situations, different conditions. So there's no one approach that's going to work all the time.
Every project is different. Adapting 'Robopocalypse' would be totally different than adapting, say, 'Hunger Games.' Each project has its own life and its own identity. You get into trouble when you think there's one single way to approach everything. Each project, there's a different way to attack it.
Every performance is different, but I try to approach them in the same way and give it my all.
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