A Quote by Brandon Sanderson

The number 1 thing that I don't want to see in a story is when characters exist simply to be proven wrong. — © Brandon Sanderson
The number 1 thing that I don't want to see in a story is when characters exist simply to be proven wrong.
The interaction between the two matters, but to me, each doesn't really exist independently of the other, so I'm not ever faced with a situation where the tone is wrong for the story, or the story wrong for the tone. They are two parts of one thing.
There are times that you have a plot in your head, but then you find that the characters don't want to do that. When you're looking at the story from the outside, you can create whatever twists and turns you want. But when you're writing, you're inside the characters' heads, and you see that they may be motivated to do something different.
With independent film, simply because they don't have the money to make a big-budget film, they're forced to make a story that's important to them, that they would like to see on film, a personal story that people can relate to, about people, where you can see the love of the characters.
It's not wrong to be upset. It's not wrong to cry. It's not wrong to want attention. It's not even wrong to scream or throw a fit. What is wrong is to keep it all inside. What is wrong is to blame and punish yourself for simply being human. What is wrong is to never be heard and to be alone in your pain. Share it. Let it out.
You have to do three things really well to make a successful film. You have to tell a compelling story that has a story that is unpredictable, that keeps people on the edge of their seat where they can't wait to see what happens next. You then populate that story with really memorable and appealing characters. And then, you put that story and those characters in a believable world, not realistic but believable for the story that you're telling.
Fans want to see a story with characters, and they want to see a story.
When you tell a story, there are imperatives of structure, of style, of pacing and all of this, that are there simply because you want to make it a good story. When do you introduce your characters? When do you put them onstage, when do you take them off the stage? How do you weave the different threads of the narrative together?
Recently I read the stories I wrote in my early 20s, to put in a volume. And here is this brittle young woman, writing about marriage as, not the worst thing, but the most boring thing that could happen to a person. Now I think I was wrong. I like to be proven wrong.
I may have a story idea but everything starts moving when I am able to see my characters clearly. They then organically lead or respond to the story or the universe I want to create.
I'm going to be working the next 25 or 30 years. People like me, if we want, number one, for no benefit reductions for our parents and our grandparents, number two, for the system to survive and exist for us, and, more importantly, number three, for the system to exist for us children, we are going to have to make reforms to that system.
I write - and read - for the sake of the story... My basic test for any story is: 'Would I want to meet these characters and observe these events in real life? Is this story an experience worth living through for its own sake? Is the pleasure of contemplating these characters an end itself?
I think up to this point, it's been difficult to suggest a world where Batman and Superman and Wonder Woman and others could exist in the same universe. That was one of the things I really wanted to try and get at. Not to mention, the amazing opportunity to bring those characters and have those characters tell an important story, their own story, within the confines of a film.
I have proven people wrong so many times. I was told when I was younger there is no chance I will make the top 100, top 50, top 30. Every time I have proven them wrong. It's kind of nice.
I think that when I'm telling a story, I'm doing the best I can to tell the story as fully as I can, and if there are various fractures that happen in the story, then that's just the very thing that the story is as opposed to my looking for avenues of difference in one story. They just really do exist. For me, anyway.
There are characters in movies who I call 'film characters.' They don't exist in real life. They exist to play out a scenario. They can be in fantastic films, but they are not real characters; what happens to them is not lifelike.
Overpopulated fiction can be so confusing that readers put the story down. Under-populated novels can seem claustrophobic or boring. You want the right number of characters for your particular work.
This site uses cookies to ensure you get the best experience. More info...
Got it!