A Quote by Brenda Romero

The gaming industry is a fairly liberal, hip place, and if you're making games people really don't care what your gender is. At least this has been my experience. — © Brenda Romero
The gaming industry is a fairly liberal, hip place, and if you're making games people really don't care what your gender is. At least this has been my experience.
I've always been interested in gaming, growing up as a kid. I played games all my life. So once I got into the music industry and I was successful with my music, I always wanted to get into the gaming world.
I believe in the opportunities for social gaming. It's overlapping with mobile gaming and lots of video gaming, but it's still different. It's all getting more blurry as hardcore games and console games talk about being social.
The notion that gaming was not for women rippled out into society, until we heard it not just from the games industry, but from our families, teachers and friends. As a consequence, I, like many women, had a complicated, love-hate relationship with gaming culture.
If 'Heavy Rain' is a huge commercial success, it will show everybody in the industry that the world is sick of first-person shooters, that people are ready for an adult gaming experience. If we fail, it will say, 'Please keep making the same old stuff.'
The gaming experience on Windows Vista is going to go beyond any of the gaming consoles and anything that's been done before.
I've been lucky. I've been at a place that's a meritocracy. It doesn't really matter that much what your gender is if you do the work well.
At River Belle we don't just listen to our customers, we also try to anticipate their demands and be the first to market with the features that become industry standards. This extended variety of games is a huge step toward creating a one-stop gaming experience that makes a world of difference for our players.
Playing 82 games is not hard. The games are easy. It's what you do between games that wears you out.It's all about maintaining your body, maintaining your fitness and you do that by eating properly, watching your alcohol intake - I know I sound like an old-fashioned guy - but you do that by going home between games and getting your rest, taking care of your body, making sure you're getting the proper rest, the proper nutrition.
Gaming has been a great way to get to know people. That's part of what I love about games, that they are social.
My own contentious relationship with gaming continued through high school and college: I still enjoyed playing games from time to time, but I always found myself pushed away by the sexism that permeated gaming culture. There were constant reminders that I didn't really belong.
What I want to try to prove is that artistic games, when done properly, can still be a commercial success. By doing that, I will be able to essentially shift the industry and create more opportunity for people to create artistic games. In a way, making money is important for us right now. Not because we need it, but because the industry needs it.
The audience has realized how much money the studios make from games now. They're making more money from games than they are from feature films. I mean this is a massive industry. It's still in its infancy. So I really feel lucky to be a part of it.
In the free-to-play industry, the most money-making games are often coming from making people fighting against each other and really hating each other and wanting to revenge, so they spend more money to dominate.
I really don't care about what anyone says unless they are also gender-nonconforming. Then I really listen. I love the solidarity felt between us gender failures.
As a PC gaming enthusiast, a significant chunk of my time and money was spent building and upgrading my rig, always in pursuit of a better gaming experience. At some point, I decided to take a look past my three 3D monitors and figure out what the absolute best theoretical gaming setup would be.
As others have recently suggested, the term 'gamer' is no longer useful as an identity because games are for everyone. These days, even my mom spends an inordinate amount of time gaming on her iPad. So I'll take a cue from my younger self and say I don't care about being a 'gamer,' but I sure do love video games.
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