A Quote by Brendan Iribe

Mobile VR will be a lot more accessible. It'll be easier to use; you'll be able to pass it along to your friends. — © Brendan Iribe
Mobile VR will be a lot more accessible. It'll be easier to use; you'll be able to pass it along to your friends.
At its very core, virtual reality is about being freed from the limitations of actual reality. Carrying your virtual reality with you, and being able to jump into it whenever and wherever you want, qualitatively changes the experience for the better. Experiencing mobile VR is like when you first tried a decent desktop VR experience.
I'm a huge gamer. I'm very excited, and the idea of the Rift was as a headset that was designed around the specific uses of VR gaming. But I'm excited about a lot of stuff that's outside of it, because I was a VR enthusiast. I want VR to be the thing that we all live in, that we all use for everything, not just games.
It's a lot easier to make friends when you're younger, because kids are a lot less judgmental than adults. They're more like, "O.K., let's be friends." Not, "So, what's your job?" "What's your marriage status?"
There is a spiritual realm that encompasses all beings. Make friends with the angels, who will always be with you, although invisible. Make good use of their assistance while following your dreams and in all your creative pursuits through life. Your success and prosperity will come much easier and a lot quicker.
Effective collaboration is about maximizing time, talent and tools to create value. The old way was the pass-along approach. I do my job and then pass along my work product to you. You do your piece of it and pass it along to somebody else.
A bad version of a virtual reality video makes you vomit in your headset in under 10 seconds. It's much easier to make bad VR than it is to make good VR.
The thing that excites me most technologically is the ability to use VR not just for games and displaying our content, but also for creating that content. We're putting a lot of thought into what the Unreal Engine editor looks like as a VR application.
Just as it got easier to use email, it will be easier to use Bitcoin as people invest in it and become more familiar with it.
AirMech was ported, I guess, but they made a complete VR mode for it. It's a tabletop game. It's incredibly compelling. I find it a lot more compelling in VR.
The speaking will get easier and easier. And you will find you have fallen in love with your own vision, which you may never have realized you had. And you will lose some friends and lovers, and realize you don't miss them. And new ones will find you and cherish you. And at last you'll know with surpassing certainty that only one thing is more frightening than speaking your truth. And that is not speaking.
One of the problems with computers, particularly for the older people, is they were befuddled by them, and the computers have gotten better. They have gotten easier to use. They have gotten less expensive. The software interfaces have made things a lot more accessible
One of the problems with computers, particularly for the older people, is they were befuddled by them, and the computers have gotten better. They have gotten easier to use. They have gotten less expensive. The software interfaces have made things a lot more accessible.
When you have more people investing in VR games, whether it's us or Sony or someone else, that means a greater pool of VR developers out there who know how to make VR games.
I think the kicks in Wing Chun are enough. It´s much easier to use your hands than to use your feet. Your hand is able to reach your opponent long before your foot. Why take the long way to attack (circle), when there is a much more direct method of attack? If you are using your hands, then your opponent can´t see a kick coming if you have to use it. When you teach Kung Fu, you can fool a lot of people, but not yourself. You can make like a movie and do many complicated movements and kicks, but you only fool yourself as to whether that would work in a real situation of life and death.
Choose your friends carefully. It is they who will lead you in one direction or the other. Everybody wants friends. Everybody needs friends. No one wishes to be without them. But never lose sight of the fact that it is your friends who will lead you along the paths that you will follow.
If you can't answer the question 'What is VR adding to that experience?' - and it should be more than just a gee-whiz thing - then that project shouldn't be in VR. You're not taking full advantage of your medium.
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