A Quote by Brendan Iribe

We designed a number of features from the ground up, like custom display and optics technology with very high refresh rates and pixel density. We added integrated 3-D audio, a built-in microphone so you can speak to friends inside virtual worlds, and precise mechanical adjustment systems.
Videogames are indeed design: They're sophisticated virtual machines that echo the mechanical systems inside cars.
I prefer reading e-books on a high resolution LCD screen - like the iPod Touch's - although the pixel density could and should be much higher.
From a technical point of view, there seemed to me to be absolutely no reason why - with the existing technology - we couldn't do very high quality audio, because whereas the boom in digital graphics is ongoing, the boom in digital audio has already happened.
There will never be a day where the depth of integration, unless it was all built from the bottom ground up, will be integrated as any of us would like.
In 'Fable 1,' the number of features was more important to me than what the features did. And as a games designer I've come to realize that it's not the number of features you have, it's the way that those features interact.
Android is one of the most open systems I've ever seen. What makes Android great is it's literally designed from the ground up to be customised in a very powerful way.
At the same time, one of the things I noticed was that the moment there was any kind of audio attached to virtual reality, it really improved the experience, even though the audio didn't feel like a sound engineer or composer had been anywhere near it.
In the digital world we live in, there is no pixel who thinks they're better than any other pixel. And there is no pixel that will not work with another pixel to produce something. And when two pixels come together and have children, they'll place any attention to what the color is and nobody says anything.
If you're having a very high-adrenaline, high-movement experience in virtual reality, and then all of a sudden you're back in your office, that disconnect is pretty notable. Whereas if you're using it for virtual reality teleconferencing... there's really no kind of impact moving back and forth between the real and the virtual world.
I know how addictive videogames are - I have friends who can't get up off the couch because they're so hooked. They provide these different virtual worlds that you can live in.
Set your goals high; make friends with different kinds of people; enjoy simple pleasures. Stand on high ground; sit on level ground; walk on expansive ground.
I know how addictive videogames are - I have friends who cant get up off the couch because theyre so hooked. They provide these different virtual worlds that you can live in.
It's one of the fundamental principles of the stock market: When interest rates go up, stocks go down. And along with financial companies and cyclicals, technology companies - with their sky-high price-to-earnings multiples - should be among the biggest losers in an environment of rising rates.
Like any well designed software product, Windows is designed, developed and tested as an integrated whole.
Design bugs are often subtle and occur by evolution with early assumptions being forgotten as new features or uses are added to systems.
I grew up in Columbia, Maryland, a planned community built during the sixties. During the early years, it was very integrated. I grew up being taught by black teachers with black principals and vice principals and, you know, a lot of black friends. We played in mixed groups, and I kind of thought that was how it was.
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