A Quote by Brendan Rodgers

I always like the players to be within 10 to 15 metres of each other. When the attacking players try what I am asking them to do, and it breaks down, there are players close enough to then go and win the ball back and counter press the game.
On a basketball court, five players were in the middle of an intense game. They wore assortment of jerseys from different American teams, and they all seemed keen to win—grunting and snarling at each other, stealing the ball and pushing. Oh…and the players were all baboons.
Steve Jobs has a saying that A players hire A players; B players hire C players; and C players hire D players. It doesn't take long to get to Z players. This trickle-down effect causes bozo explosions in companies.
Recruiting is always a snow-ball effect because when you get really good players and they like it, the other players want to play with them.
We wanted Peyton to have a chance to win another Super Bowl. We have a chance to honor him like we did other players that came back. He's one of the greatest players. In the end. you look for a great football game, and that's what you hope for.
I just saw over the years that the times that we did remarkable things, it was always because players didn't want to let each other down. Players wanted to lift each other up.
I don't think there has been enough communication between the players and the tournaments. In one sense it's just as much the players' fault. Players talk between each other and in the locker room about things that can be improved and then when the time comes to talk and really do something about it they stop.
Athletes are going to tease each other. Football players want to be baseball players. Baseball players want to be football players. Basketball players want to be baseball players, and vice versa.
You will never run more than the ball. The players that don't lose the ball are the most important in the team, and good players decide the game.
Technical players make the game easy. They have a view of the pitch different from other players. They put the last pass for the strikers. They are the players that lose two or three balls in a year.
Players alone don't win championships. It takes an entire organization. Someone has to acquire the players. Someone has to coach them. Someone has to generate revenue to pay them. But at the end of the day, the players are the ones who put their minds and bodies on the line to win.
I like to study everything: the way to be dangerous when you are attacking; what the players should do when you don't have the ball; where they should be. The tactics you tell the players to follow come from all this study.
The players, when we get in the locker room, we talk about what's going on. And the players always see how the management or how ownership treat other players, treat other players around.
When you are speaking to your team after a game, never talk about the kid who was the star of the game. Talk about what your other players did to help the team win. Be sure to spread the wealth... Then have individual meetings with one to three players to praise and reinforce. Make sure you touch them.
I'm following the players, and it's great. We've never had so many Top 10 big players like now. There's so many out there that are very close.
The linear design of FFXIII had a great advantage in providing players with enough time to become familiarized with the new battle system and the unique world. But on the other hand, it led to players feeling like the majority of the game was a tutorial.
You have to figure out that balance between younger players and veteran players, star players, and All-Star players, really a team effort. And then you have to be lucky.
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