A Quote by Brian Azzarello

Characters work really well when they're reflective of the times that they're operating in. — © Brian Azzarello
Characters work really well when they're reflective of the times that they're operating in.
Characters work really well when they're reflective of the times that they're operating in. To keep these characters static - like Superman was invented in the '30s, Wonder Woman in the '40s - if they were still operating under those kinds of constraints, they'd die. These pop cultures, just like Greek myths, they have to reflect the time their stories are being told. That's what makes them relevant.
I may be a tough fellow but I have a reflective side as well. Reflective as in I'll bash your head in with a ****ing mirror.
A radio play actually ended up being the first acting job I ever had. A lot of times when I'm on camera, I'm playing characters that are more like myself, and I don't get to do a lot of real character work. But when you're doing animation, you are the very epitome of colorful characters. I think I'm just really into make believe.
I just like to be in the now. And kind of reporting on what it is that I see, feel and that's really reflective of the times that I'm in, we're in and I think with the latest works, it's still evident that we're going through a lot of the same things.
I'm influenced a lot by Nina Simone, Stevie Wonder, even Paul Weller - Billie Holiday as well: People who wrote and sang songs that were reflective of their times. I quite like that. I quite admire that.
I mean, when I was young I could write all through the night and I loved to work late into the night. Now that I'm older I work really well in the early morning when your synapses are firing a little better. But I work at different times of the day.
When I write, I tend toward melancholy, and the few times that I've tried pure joy in music, it doesn't really work that well. The joy can be through catharsis. I think that's what I do well, and observation.
Dani's family are great, and I'm really lucky to have them as in-laws. But it's definitely not all plain sailing. They are such big characters who aren't scared to speak their mind, and we have different points of view at times, so we have to work through that.
I'm disappointed that I really haven't been able to race in a way that is reflective of the amount of work that I have done and how I have trained. But I don't regret giving this a go.
The place where we were operating was not fit to be called an operating room. Aseptic work had not been done in it for some years. The floor could not be scrubbed properly, or the water would go through on the laboratories below.
Well, I think that a lot of times when you're working on a film, there aren't really opportunities to get to know all the people you have to work with.
People are intended to resist symbolic interpretation, as well. At times, they break through - there are little hints of 'this song is about this,' but if you were to come here and be like, 'well, I've got the lyrics right here, let's go through 'em,' that wouldn't really work!
Most development doesn't make it to series. So you want the writer and director to have a really good experience with development because, if it doesn't work out, you want to work with them again. You have to know their work really well, know the drafts really well, and when you give notes, you need to have really thought them through.
I've always thought that my exposure to competitive sports helped me a great deal in the operating room. It teaches you endurance, and it teaches you how to cope with defeat, and with complications of all sort. I think I'm a well-coordinated person, more than average, and I think that came through my interest in sports, and athletics... Playing basketball you have to make decisions promptly, and that's true in the operating room as well.
When I did 'Fast Times,' I felt very close emotionally to the characters. I liked those characters because they all had to work, so they were dealing with adult problems even though they were very immature, and I could relate to that.
There were times in 'Adaptation' during the editing where I really thought, 'Okay, well, this was a noble failure. I tried to do something good, but this is not going to work.'
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