A Quote by Brian Eno

Ambient music must be as ignorable as it is interesting. — © Brian Eno
Ambient music must be as ignorable as it is interesting.
Ambient Music must be able to accommodate many levels of listening attention without enforcing one in particular; it must be as ignorable as it is interesting.
In England and Europe, we have this huge music called ambient - ambient techno, ambient house, ambient hip-hop, ambient this, ambient that.
Music has to be sort of ignorable sometimes.
I'd been making music that was intended to be like painting, in the sense that it's environmental, without the customary narrative and episodic quality that music normally has. I called this 'ambient music.' But at the same time I was trying to make visual art become more like music, in that it changed the way that music changes.
When I started working on ambient music, my idea was to make music that was more like painting.
If I don't already know a song's chord progression, I'll stop writing and try to figure it out. I can occasionally listen to unstructured, amelodic ambient music, but I prefer no music. I don't need silence - I can write just about anywhere - but music is a major distraction.
I'm a fan of FKA Twigs, The Weeknd. I love that kind of ambient R&B. I feel like it's just another soldier in the war to blur the lines and make things to where it's good music and bad music.
Ambient music is intended to induce calm and a space to think.
It was one of those moments that would have had dramatic music if my life were a movie, but instead I got a radio jingle for some kind of submarine sandwich place blaring over the store's ambient stereo. The movie of my life must be really low-budget.
Ambient means the natural center or atmosphere of a space. All music has that in it- a space or center. I think it just means the atmosphere or what defines the environment of sound and maybe removing the more destructive, harsh elements and harder rhythmic elements and you get down to the stillness that's inherent. There's an ambient quality in every sound. You may have to enhance that to hear it or bring it out in a different way but there is that in every environmental sound.
With 'Minecraft,' I've started creating serene ambiance music. As the game went on to become famous, people started identifying me as the ambient music person, which I never actually thought I was.
Obviously, it's had a huge effect on repetitive music or dance music or house music. Ambient in the last ten years has infiltrated into all those repetitive musics. I don't know what part it plays in pop necessarily but I'm sure there's some connection. But in all the music that deals with experimental repetition, drum and bass, dub, various kinds of house music, there's always been a quality of atmosphere and ambience. I think it's infiltrated that pretty heavily.
I think early on I was really into ambient music and like American original Emo.
People do dismiss ambient music, don't they? They call it 'easy listening,' as if to suggest that it should be hard to listen to.
When I first started out, I was making really slow, psychedelic ambient music because it was all I could do.
I like listening to ambient music, especially in very scenic places because I think it allows for the most freedom of thought.
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